Searched refs:WINED3DTSS_TCI_PASSTHRU (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h807 #define WINED3DTSS_TCI_PASSTHRU 0x00000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3203 generated = (stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) != WINED3DTSS_TCI_PASSTHRU;
3326 case WINED3DTSS_TCI_PASSTHRU:
3333 checkGLcall("WINED3DTSS_TCI_PASSTHRU - Disable texgen.");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl841 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
H A Dwined3d.h864 #define WINED3DTSS_TCI_PASSTHRU (0x0) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3334 generated = (state->texture_states[texUnit][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000) != WINED3DTSS_TCI_PASSTHRU;
3467 case WINED3DTSS_TCI_PASSTHRU:
3474 checkGLcall("WINED3DTSS_TCI_PASSTHRU - Disable texgen.");
H A Dglsl_shader.c5041 case WINED3DTSS_TCI_PASSTHRU:
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h866 #define WINED3DTSS_TCI_PASSTHRU (0x0) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h867 #define WINED3DTSS_TCI_PASSTHRU (0x0) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h866 #define WINED3DTSS_TCI_PASSTHRU (0x0) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h866 #define WINED3DTSS_TCI_PASSTHRU (0x0) macro

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