Searched refs:Saved2D (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 166 CRTextureObj Saved2D; member in struct:__anon16244
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_snapshot.c | 128 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved1D, Saved2D); 129 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved2D, pSSM); 131 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved2D, Saved3D);
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H A D | state_attrib.c | 465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE); 1080 g->texture.unit[i].currentTexture2D = crStateTextureGet(GL_TEXTURE_2D, tState->unit[i].Saved2D.id); 1081 copy_texobj(g->texture.unit[i].currentTexture2D, &tState->unit[i].Saved2D, GL_FALSE);
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