Searched refs:SET_by_offset (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Ddispatch.h52 #define SET_by_offset(disp, offset, fn) \ macro
55 /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
2196 SET_by_offset(disp, _gloffset_NewList, fn);
2212 SET_by_offset(disp, _gloffset_EndList, fn);
2228 SET_by_offset(disp, _gloffset_CallList, fn);
2245 SET_by_offset(disp, _gloffset_CallLists, fn);
2262 SET_by_offset(disp, _gloffset_DeleteLists, fn);
2278 SET_by_offset(disp, _gloffset_GenLists, fn);
2294 SET_by_offset(disp, _gloffset_ListBase, fn);
2310 SET_by_offset(dis
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Ddispatch.h46 #define SET_by_offset(disp, offset, fn) \ macro
49 /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
2742 #define SET_AttachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index], fn)
2745 #define SET_CreateProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateProgram_remap_index], fn)
2748 #define SET_CreateShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateShader_remap_index], fn)
2751 #define SET_DeleteProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteProgram_remap_index], fn)
2754 #define SET_DeleteShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteShader_remap_index], fn)
2757 #define SET_DetachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DetachShader_remap_index], fn)
2760 #define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetAttachedShaders_remap_index], fn)
2763 #define SET_GetProgramInfoLog(disp, fn) SET_by_offset(dis
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Ddispatch.h48 #define SET_by_offset(disp, offset, fn) \ macro
51 /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
2744 #define SET_AttachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index], fn)
2747 #define SET_CreateProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateProgram_remap_index], fn)
2750 #define SET_CreateShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateShader_remap_index], fn)
2753 #define SET_DeleteProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteProgram_remap_index], fn)
2756 #define SET_DeleteShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteShader_remap_index], fn)
2759 #define SET_DetachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DetachShader_remap_index], fn)
2762 #define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetAttachedShaders_remap_index], fn)
2765 #define SET_GetProgramInfoLog(disp, fn) SET_by_offset(dis
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Ddispatch.h46 #define SET_by_offset(disp, offset, fn) \ macro
49 /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
2742 #define SET_AttachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index], fn)
2745 #define SET_CreateProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateProgram_remap_index], fn)
2748 #define SET_CreateShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateShader_remap_index], fn)
2751 #define SET_DeleteProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteProgram_remap_index], fn)
2754 #define SET_DeleteShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteShader_remap_index], fn)
2757 #define SET_DetachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DetachShader_remap_index], fn)
2760 #define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetAttachedShaders_remap_index], fn)
2763 #define SET_GetProgramInfoLog(disp, fn) SET_by_offset(dis
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/vbox/src/VBox/Additions/common/crOpenGL/
H A Dfakedri_drv.c140 if (_glapi_get_proc_offset(name)>=0) SET_by_offset(table, _glapi_get_proc_offset(name), func); \

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