Searched refs:IDirect3DDevice8_SetVertexShader (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/ |
H A D | d3d8.h | 1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro 1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d8.h | 1028 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro 1128 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/ |
H A D | d3d8.h | 1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro 1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/ |
H A D | d3d8.h | 1019 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro 1119 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d8.h | 1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro 1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/ |
H A D | d3d8.h | 1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro 1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 2348 IDirect3DDevice8_SetVertexShader(iface, 0);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 1973 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
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