/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/ |
H A D | d3d9.h | 1325 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1450 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1572 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 1702 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1847 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1985 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d9.h | 1404 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1529 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1651 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 1788 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1934 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 2072 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/ |
H A D | d3d9.h | 1325 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1450 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1572 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 1702 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1847 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1985 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/ |
H A D | d3d9.h | 1402 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1527 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1649 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 1779 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1924 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 2062 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d9.h | 1317 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1442 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1564 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 1694 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1839 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1977 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/ |
H A D | d3d9.h | 1325 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1450 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1572 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 1702 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 1847 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1985 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
|
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 7294 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( 8063 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl 8397 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 7295 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( 8064 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl 8398 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7294 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( 8063 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl 8397 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 7265 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( 8012 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl 8320 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
|
H A D | wined3d.idl | 3299 HRESULT GetVertexShaderConstantF(
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7294 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( 8063 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl 8397 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
|