Searched refs:GL_READ_ONLY (Results 1 - 12 of 12) sorted by relevance

/vbox/include/VBox/
H A DVBoxGL2D.h115 #ifndef GL_READ_ONLY
116 # define GL_READ_ONLY 0x88B8 macro
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp69 void *pvData = cr_server.head_spu->dispatch_table.MapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-shared.h731 pBufferData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
H A DDevVGA-SVGA3d-ogl.cpp3664 GLenum enmGlTransfer = (transfer == SVGA3D_READ_HOST_VRAM) ? GL_READ_ONLY : GL_WRITE_ONLY;
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1630 pvData = pBlitter->pDispatch->MapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3141 #define GL_READ_ONLY 0x88B8 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3404 #define GL_READ_ONLY 0x88B8 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h337 #define GL_READ_ONLY 0x88B8 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h337 #define GL_READ_ONLY 0x88B8 macro
/vbox/include/VBox/HostServices/
H A Dglext.h337 #define GL_READ_ONLY 0x88B8 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h336 #define GL_READ_ONLY 0x88B8 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h341 #define GL_READ_ONLY 0x88B8 macro

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