Searched refs:GL_ADD (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 2064 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2085 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2086 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); 2113 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2114 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ 2135 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2136 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ 2157 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2158 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ 2180 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); [all...] |
H A D | wined3d_gl.h | 130 #define GL_ADD 0x0104 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 2187 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2209 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2210 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); 2240 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2241 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ 2262 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2263 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ 2284 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); 2285 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ 2307 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 1536 e != GL_ADD && 1568 e == GL_ADD || 1593 e == GL_ADD ||
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 359 #define GL_ADD 0x0104 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 357 #define GL_ADD 0x0104 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 101 #define GL_ADD 0x0104 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 130 #define GL_ADD 0x0104 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 105 #define GL_ADD 0x0104 macro
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