Searched refs:D3DERR_INVALIDCALL (Results 1 - 25 of 33) sorted by relevance
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | texture.c | 271 hr = D3DERR_INVALIDCALL; 304 return D3DERR_INVALIDCALL; 328 hr = D3DERR_INVALIDCALL; 350 hr = D3DERR_INVALIDCALL; 643 return D3DERR_INVALIDCALL; 647 hr = D3DERR_INVALIDCALL; 683 return D3DERR_INVALIDCALL; 690 return D3DERR_INVALIDCALL; 717 hr = D3DERR_INVALIDCALL; 742 hr = D3DERR_INVALIDCALL; [all...] |
H A D | shader.c | 108 return D3DERR_INVALIDCALL;
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H A D | device.c | 439 return D3DERR_INVALIDCALL; 453 return D3DERR_INVALIDCALL; 456 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ 519 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); 520 return D3DERR_INVALIDCALL; 978 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface); 980 return D3DERR_INVALIDCALL; 990 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface); 992 return D3DERR_INVALIDCALL; 999 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL [all...] |
H A D | swapchain.c | 137 hr = D3DERR_INVALIDCALL;
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H A D | surface.c | 275 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n"); 278 return D3DERR_INVALIDCALL; 312 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
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H A D | directx.c | 333 return D3DERR_INVALIDCALL; 336 return D3DERR_INVALIDCALL;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | texture.c | 313 hr = D3DERR_INVALIDCALL; 346 return D3DERR_INVALIDCALL; 370 hr = D3DERR_INVALIDCALL; 392 hr = D3DERR_INVALIDCALL; 731 return D3DERR_INVALIDCALL; 735 hr = D3DERR_INVALIDCALL; 771 return D3DERR_INVALIDCALL; 778 return D3DERR_INVALIDCALL; 805 hr = D3DERR_INVALIDCALL; 830 hr = D3DERR_INVALIDCALL; [all...] |
H A D | directx.c | 194 return D3DERR_INVALIDCALL; 420 return D3DERR_INVALIDCALL; 423 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ 518 return D3DERR_INVALIDCALL; 548 return D3DERR_INVALIDCALL;
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H A D | device.c | 424 return D3DERR_INVALIDCALL; 438 return D3DERR_INVALIDCALL; 441 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ 510 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); 511 return D3DERR_INVALIDCALL; 587 hr = D3DERR_INVALIDCALL; 626 return D3DERR_INVALIDCALL; 635 return D3DERR_INVALIDCALL; 642 return D3DERR_INVALIDCALL; 968 return D3DERR_INVALIDCALL; [all...] |
H A D | surface.c | 327 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL; 341 WARN("Surface does not support GetDC, returning D3DERR_INVALIDCALL\n"); 343 return D3DERR_INVALIDCALL; 366 case WINEDDERR_NODC: return D3DERR_INVALIDCALL;
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H A D | swapchain.c | 177 hr = D3DERR_INVALIDCALL; 284 return D3DERR_INVALIDCALL;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | vertexshader.c | 219 return D3DERR_INVALIDCALL; 239 return D3DERR_INVALIDCALL;
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H A D | directx.c | 193 return D3DERR_INVALIDCALL; 414 return D3DERR_INVALIDCALL; 418 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ 588 return D3DERR_INVALIDCALL;
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H A D | surface.c | 306 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL; 319 WARN("Surface does not support GetDC, returning D3DERR_INVALIDCALL\n"); 321 return D3DERR_INVALIDCALL;
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H A D | pixelshader.c | 186 return D3DERR_INVALIDCALL;
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H A D | device.c | 362 return D3DERR_INVALIDCALL; 391 return D3DERR_INVALIDCALL; 396 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ 1393 return D3DERR_INVALIDCALL; 1415 return D3DERR_INVALIDCALL; 1449 return D3DERR_INVALIDCALL; 1469 return D3DERR_INVALIDCALL; 1476 return D3DERR_INVALIDCALL; 1538 return D3DERR_INVALIDCALL; 1832 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL [all...] |
H A D | vertexdeclaration.c | 447 return D3DERR_INVALIDCALL;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 389 return D3DERR_INVALIDCALL; 417 return D3DERR_INVALIDCALL; 421 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ 958 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); 959 return D3DERR_INVALIDCALL; 1003 return D3DERR_INVALIDCALL; 1029 return D3DERR_INVALIDCALL; 1354 return D3DERR_INVALIDCALL; 1375 return D3DERR_INVALIDCALL; 1396 return D3DERR_INVALIDCALL; [all...] |
H A D | vertexshader.c | 160 return D3DERR_INVALIDCALL;
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H A D | surface.c | 242 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n"); 245 return D3DERR_INVALIDCALL; 267 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
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H A D | directx.c | 310 return D3DERR_INVALIDCALL; 314 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/ |
H A D | d3d8.h | 96 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d8.h | 92 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/ |
H A D | d3d8.h | 96 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/ |
H A D | d3d8.h | 94 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
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