Searched refs:D3D8_HANDLE_PS (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_private.h | 132 D3D8_HANDLE_PS, enumerator in enum:d3d8_handle_type
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H A D | device.c | 2547 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS); 2563 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS); 2592 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) 2643 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) 2703 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_private.h | 163 D3D8_HANDLE_PS, enumerator in enum:d3d8_handle_type
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H A D | device.c | 2170 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); 2186 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); 2215 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); 2269 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); 2332 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
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