Searched refs:ARB_VERTEX_BLEND (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_gl.h | 101 ARB_VERTEX_BLEND, enumerator in enum:wined3d_gl_extension
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H A D | context.c | 1955 if (gl_info->supported[ARB_VERTEX_BLEND])
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H A D | state.c | 4075 if (gl_info->supported[ARB_VERTEX_BLEND]) 4345 if (gl_info->supported[ARB_VERTEX_BLEND]) 4390 if (gl_info->supported[ARB_VERTEX_BLEND]) 5544 { STATE_RENDER(WINED3D_RS_VERTEXBLEND), { STATE_RENDER(WINED3D_RS_VERTEXBLEND), state_vertexblend }, ARB_VERTEX_BLEND },
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H A D | directx.c | 156 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND }, 2791 if (gl_info->supported[ARB_VERTEX_BLEND])
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 1821 ARB_VERTEX_BLEND, enumerator in enum:wined3d_gl_extension 4092 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \ 4094 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \ 4096 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \ 4098 glWeightivARB, ARB_VERTEX_BLEND, NULL) \ 4100 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \ 4102 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \ 4104 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \ 4106 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \ 4108 glWeightuivARB, ARB_VERTEX_BLEND, NUL [all...] |
H A D | directx.c | 113 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 }, 2287 if (gl_info->supported[ARB_VERTEX_BLEND])
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_gl.h | 1816 ARB_VERTEX_BLEND, enumerator in enum:wined3d_gl_extension 4083 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \ 4085 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \ 4087 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \ 4089 glWeightivARB, ARB_VERTEX_BLEND, NULL) \ 4091 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \ 4093 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \ 4095 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \ 4097 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \ 4099 glWeightuivARB, ARB_VERTEX_BLEND, NUL [all...] |
H A D | state.c | 4008 if (gl_info->supported[ARB_VERTEX_BLEND]) 4237 if (gl_info->supported[ARB_VERTEX_BLEND]) 4282 if (gl_info->supported[ARB_VERTEX_BLEND]) 5409 { STATE_RENDER(WINED3DRS_VERTEXBLEND), { STATE_RENDER(WINED3DRS_VERTEXBLEND), state_vertexblend }, ARB_VERTEX_BLEND },
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H A D | directx.c | 104 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 }, 2478 if (gl_info->supported[ARB_VERTEX_BLEND])
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H A D | context.c | 1801 if (gl_info->supported[ARB_VERTEX_BLEND])
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