Searched refs:hue (Results 1 - 5 of 5) sorted by relevance
/openjdk7/jdk/src/share/classes/javax/swing/colorchooser/ |
H A D | ColorModelHSL.java | 71 float hue = hsl[0]; 76 hue = (hue < 1.0f) ? hue * 6.0f : 0.0f; 79 rgb[0]= normalize(q, p, (hue < 4.0f) ? (hue + 2.0f) : (hue - 4.0f)); 80 rgb[1]= normalize(q, p, hue); 81 rgb[2]= normalize(q, p, (hue < 2.0f) ? (hue [all...] |
H A D | ColorModelHSV.java | 71 float hue = hsv[0]; 80 hue = (hue < 1.0f) ? hue * 6.0f : 0.0f; 81 int integer = (int) hue; 82 float f = hue - (float) integer;
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/openjdk7/jdk/src/share/classes/com/sun/java/swing/plaf/gtk/ |
H A D | GTKColorChooserPanel.java | 37 * hue and a triangle that varies saturation and brightness. 63 private float hue; field in class:GTKColorChooserPanel 203 add(this, "GTKColorChooserPanel.hue", hueSpinner, -1, -1); 324 * Sets the hue of the selected color and updates the display if 327 private void setHue(float hue, boolean update) { argument 328 setHSB(hue, saturation, brightness); 331 hueSpinner.setValue(Integer.valueOf((int)(hue * 360))); 337 * Returns the current amount of hue. 340 return hue; 347 setHSB(hue, saturatio 1046 setAngleFromHue(float hue) argument [all...] |
/openjdk7/jdk/src/share/classes/java/awt/ |
H A D | Color.java | 818 * (numbers in the range 0.0-1.0). The <code>hue</code> component 821 * fractional number is then multiplied by 360 to produce the hue 829 * @param hue the hue component of the color 832 * @return the RGB value of the color with the indicated hue, 839 public static int HSBtoRGB(float hue, float saturation, float brightness) { argument 844 float h = (hue - (float)Math.floor(hue)) * 6.0f; 887 * model, to an equivalent set of values for hue, saturation, and 899 * @return an array of three elements containing the hue, saturatio [all...] |
/openjdk7/jdk/src/solaris/classes/sun/awt/X11/ |
H A D | XComponentPeer.java | 860 float backb, highb, shadowb, hue, saturation; 873 hue = hsb[0]; 898 c[HIGHLIGHT_COLOR] = Color.getHSBColor(hue,saturation,highb); 899 c[SHADOW_COLOR] = Color.getHSBColor(hue,saturation,shadowb);
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