Searched refs:corners (Results 1 - 5 of 5) sorted by relevance

/inkscape/src/
H A Dbox3d-side.cpp29 static void box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]);
174 // compute the coordinates of the corners in P^3, project them onto the canvas, and draw the
177 unsigned int corners[4]; local
178 box3d_side_compute_corner_ids(this, corners);
182 if (!box3d_get_corner_screen(box, corners[0]).isFinite() ||
183 !box3d_get_corner_screen(box, corners[1]).isFinite() ||
184 !box3d_get_corner_screen(box, corners[2]).isFinite() ||
185 !box3d_get_corner_screen(box, corners[3]).isFinite() )
191 c->moveto(box3d_get_corner_screen(box, corners[0]));
192 c->lineto(box3d_get_corner_screen(box, corners[
241 box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]) argument
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H A Dsp-mesh-array.cpp4 A mesh is made up of an array of patches. Each patch has four sides and four corners. The sides can
5 be shared between two patches and the corners between up to four.
432 // Set node points 1/3 of the way between corners.
1598 // Find derivatives at corners
1786 true if corners adjacent.
1791 // This works as all corners have indices and they
1804 // Number of corners in a row of patches.
1848 Toggle sides between lineto and curve to if both corners selected.
1851 guint SPMeshNodeArray::side_toggle( std::vector<guint> corners ) {
1855 if( corners
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H A Dsp-mesh-array.h15 A mesh is made up of an array of patches. Each patch has four sides and four corners. The sides can
16 be shared between two patches and the corners between up to four.
151 std::vector< SPMeshNode* > corners; member in class:SPMeshNodeArray
182 // Operations on corners
H A Dgradient-chemistry.cpp768 if (point_i >= mg->array.corners.size()) {
771 SPMeshNode const* cornerpoint = mg->array.corners[ point_i ];
876 mg->array.corners[ point_i ]->color = color;
884 mg->array.corners[ point_i ]->opacity = opacity;
1220 mg->array.corners[ point_i ]->p = p;
1354 p = mg->array.corners[ point_i ]->p;
H A Dgradient-drag.cpp1333 // We need a list of selected corners per mesh if scaling.
1978 mg->array.corners.clear();
1993 mg->array.corners.push_back( nodes[i][j] );

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