Searched refs:vy (Results 1 - 8 of 8) sorted by relevance

/inkscape/share/extensions/
H A Dmotion.py45 np[i] += self.vy
50 np[-2:] = last[0]+self.vx,last[1]+self.vy
60 self.vy = math.sin(math.radians(self.options.angle))*self.options.magnitude
80 tees = [t for t in bezmisc.beziertatslope(bez,(self.vy,self.vx)) if 0<t<1]
H A Dpathalongpath.py188 vy=bpt[1]-self.skelcomp[0][1]
191 bpt[1]=y+vy+vx*dy
193 bpt[0]=x+vx*dx-vy*dy
194 bpt[1]=y+vx*dy+vy*dx
198 vy=v[1]-self.skelcomp[0][1]
201 v[1]=y+vy+vx*dy
203 v[0]=x+vx*dx-vy*dy
204 v[1]=y+vx*dy+vy*dx
H A Dsynfig_prepare.py382 vx, vy, vw, vh = [get_dimension(x) for x in node.get("viewBox").split()]
385 t = "translate(%f, %f) scale(%f, %f)" % (-vx, -vy, dw/vw, dh/vh)
/inkscape/src/libavoid/
H A Dgeometry.h103 vy = b.y - a.y, local
104 scalarProj = ux * vx + uy * vy;
H A Dgeometry.cpp288 vy = c.y - b.y, local
290 lv = sqrt(vx*vx+vy*vy),
291 udotv = ux * vx + uy * vy,
/inkscape/src/ui/widget/
H A Dgimpcolorwheel.c489 gint *vy)
512 *vy = floor (center_y - sin (angle + 4.0 * G_PI / 3.0) * inner + 0.5);
553 gdouble hx, hy, sx, sy, vx, vy; local
569 vy = center_y - ivy;
573 if (vx * (x - sx) + vy * (y - sy) < 0.0)
587 *v = (((x - sx) * (vx - sx) + (y - sy) * (vy - sy))
588 / ((vx - sx) * (vx - sx) + (vy - sy) * (vy - sy)));
598 *s = (((x - vx) * (hx - vx) + (y - vy) * (hy - vy)) /
483 compute_triangle(GimpColorWheel *wheel, gint *hx, gint *hy, gint *sx, gint *sy, gint *vx, gint *vy) argument
640 gint hx, hy, sx, sy, vx, vy; local
1016 gint hx, hy, sx, sy, vx, vy; /* HSV vertices */ local
1536 gint hx, hy, sx, sy, vx, vy; /* HSV vertices */ local
[all...]
/inkscape/src/trace/
H A Dsiox.cpp156 float vy = y; local
159 //printf("vx:%f vy:%f vz:%f\n", vx, vy, vz);
166 if (vy > 0.008856)
167 //vy = (float) pow(vy, 0.3333);
168 vy = (float) cbrt(vy);
170 vy = (7.787 * vy)
191 float vy = (L + 16.0) / 116.0; local
[all...]
/inkscape/src/
H A Dsp-image.cpp497 double vy = this->oy; local
500 Geom::Translate tp(vx, vy);

Completed in 301 milliseconds