Searched refs:uy (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/libavoid/
H A Dgeometry.h101 uy = c.y - a.y, local
104 scalarProj = ux * vx + uy * vy;
105 scalarProj /= ux * ux + uy * uy;
108 p.y = scalarProj * uy + a.y;
H A Dgeometry.cpp286 uy = b.y - a.y, local
289 lu = sqrt(ux*ux+uy*uy),
291 udotv = ux * vx + uy * vy,

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