Searched refs:propagate (Results 1 - 5 of 5) sorted by relevance

/inkscape/src/
H A Dsp-object.h40 /* Flags that will propagate downstreams */
184 * propagate to the SPRepr layer. This is important for implementation of
461 * @param propagate If it is set to true, it emits a delete signal.
465 void deleteObject(bool propagate, bool propagate_descendants);
470 * @param propagate Notify observers of this object and its children that they have been
473 void deleteObject(bool propagate = true)
475 deleteObject(propagate, propagate);
H A Dsp-object.cpp463 void SPObject::deleteObject(bool propagate, bool propagate_descendants) argument
466 if (propagate) {
479 _successor->deleteObject(propagate, propagate_descendants);
H A Dselection-chemistry.cpp379 static void sp_selection_delete_impl(std::vector<SPItem*> const &items, bool propagate = true, bool propagate_descendants = true)
386 item->deleteObject(propagate, propagate_descendants);
/inkscape/src/display/
H A Ddrawing-item.h158 void _markForUpdate(unsigned state, bool propagate);
H A Ddrawing-item.cpp228 // We set propagate to true, because the child might have descendants of its own.
1081 DrawingItem::_markForUpdate(unsigned flags, bool propagate) argument
1083 if (propagate) {

Completed in 48 milliseconds