Searched refs:lum_alpha (Results 1 - 1 of 1) sorted by relevance

/inkscape/src/extension/internal/
H A Dcairo-render-context.cpp723 float lum_alpha = (((*pixel & 0x00ff0000) >> 16) * coeff_r + local
726 // lum_alpha can be slightly greater than 1 due to rounding errors...
729 *pixel = (guint32)(0xff000000 * lum_alpha * opacity);

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