Searched refs:block_progression (Results 1 - 6 of 6) sorted by relevance

/inkscape/src/libnrtype/
H A DLayout-TNG-Scanline-Makers.cpp21 Layout::InfiniteScanlineMaker::InfiniteScanlineMaker(double initial_x, double initial_y, Layout::Direction block_progression) argument
24 switch (block_progression) {
35 _negative_block_progression = block_progression == RIGHT_TO_LEFT || block_progression == BOTTOM_TO_TOP;
80 Layout::ShapeScanlineMaker::ShapeScanlineMaker(Shape const *shape, Layout::Direction block_progression) argument
82 if (block_progression == TOP_TO_BOTTOM) {
89 switch (block_progression) {
105 _negative_block_progression = block_progression == RIGHT_TO_LEFT || block_progression == BOTTOM_TO_TOP;
H A DLayout-TNG-Scanline-Maker.h89 \a block_progression.
94 InfiniteScanlineMaker(double initial_x, double initial_y, Layout::Direction block_progression);
132 ShapeScanlineMaker(Shape const *shape, Layout::Direction block_progression);
H A DLayout-TNG-OutIter.cpp987 Direction block_progression = _parent_layout->_blockProgression(); local
988 if(block_progression == TOP_TO_BOTTOM)
990 else if(block_progression == BOTTOM_TO_TOP)
998 Direction block_progression = _parent_layout->_blockProgression(); local
999 if(block_progression == TOP_TO_BOTTOM)
1001 else if(block_progression == BOTTOM_TO_TOP)
1009 Direction block_progression = _parent_layout->_blockProgression(); local
1010 if(block_progression == LEFT_TO_RIGHT)
1012 else if(block_progression == RIGHT_TO_LEFT)
1020 Direction block_progression local
1031 Direction block_progression = _parent_layout->_blockProgression(); local
1042 Direction block_progression = _parent_layout->_blockProgression(); local
1053 Direction block_progression = _parent_layout->_blockProgression(); local
1064 Direction block_progression = _parent_layout->_blockProgression(); local
[all...]
H A DLayout-TNG-Output.cpp126 if ( (span.block_progression == LEFT_TO_RIGHT || span.block_progression == RIGHT_TO_LEFT) &&
137 if (span.block_progression == LEFT_TO_RIGHT || span.block_progression == RIGHT_TO_LEFT) {
283 Direction block_progression = _blockProgression(); local
303 if (block_progression == LEFT_TO_RIGHT || block_progression == RIGHT_TO_LEFT) {
616 + Glib::ustring::compose(" direction %1, block-progression %2\n", direction_to_text(_spans[span_index].direction), direction_to_text(_spans[span_index].block_progression))
H A DLayout-TNG-Compute.cpp621 new_span.block_progression = _block_progression;
1784 new_span.block_progression = _block_progression;
1864 Direction block_progression = text_source->styleGetBlockProgression(); local
1865 ShapeScanlineMaker scanline_maker(_input_wrap_shapes.front().shape, block_progression);
1868 if (block_progression == LEFT_TO_RIGHT || block_progression == RIGHT_TO_LEFT) {
H A DLayout-TNG.h851 Direction block_progression; /// See CSS3 section 3.2. The direction in which lines go. member in struct:Inkscape::Text::Layout::Span

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