Searched defs:wined3d_buffer (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_private.h | 171 struct wined3d_buffer *vertex_buffer; 174 struct wined3d_buffer *index_buffer; 232 struct wined3d_buffer *wined3d_buffer; member in struct:d3d8_vertexbuffer 245 struct wined3d_buffer *wined3d_buffer; member in struct:d3d8_indexbuffer
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H A D | device.c | 1937 struct wined3d_buffer *buffer; 2021 struct wined3d_buffer *buffer; 2145 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf); 2490 ib ? ib->wined3d_buffer : NULL, 2502 struct wined3d_buffer *wined3d_buffer; local 2513 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format))) 2515 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); 2751 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride); 2762 struct wined3d_buffer *wined3d_buffe local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | d3d9_private.h | 166 struct wined3d_buffer *vertex_buffer; 169 struct wined3d_buffer *index_buffer; 240 struct wined3d_buffer *wined3d_buffer; member in struct:d3d9_vertexbuffer 253 struct wined3d_buffer *wined3d_buffer; member in struct:d3d9_indexbuffer
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H A D | device.c | 2277 struct wined3d_buffer *buffer; 2361 struct wined3d_buffer *buffer; 2487 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL, 2863 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride); 2874 struct wined3d_buffer *wined3d_buffer; local 2884 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride); 2885 if (SUCCEEDED(hr) && wined3d_buffer) 2887 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); 2890 wined3d_buffer_decref(wined3d_buffer); 2951 struct wined3d_buffer *wined3d_buffer; local [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2875 struct wined3d_buffer struct 2905 BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN; 2906 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 2840 struct wined3d_buffer struct 2870 BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN; 2871 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 2497 struct wined3d_buffer *buffer; 2503 struct wined3d_buffer *buffer; 2517 struct wined3d_buffer *index_buffer; 2524 struct wined3d_buffer *vs_cb[MAX_CONSTANT_BUFFERS]; 2531 struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS]; 2535 struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS]; 2648 struct wined3d_buffer struct 2675 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource) 2677 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource); 2680 void buffer_get_memory(struct wined3d_buffer *buffe [all...] |
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