Searched defs:vs_consts (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 253 static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts, DWORD ps_consts) argument 283 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts);
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H A D | arb_program_shader.c | 4659 DWORD vs_consts = min(gl_info->limits.arb_vs_float_constants, gl_info->limits.arb_vs_native_constants); local 4674 else if (vs_consts >= 256) 4685 pCaps->MaxVertexShaderConst = vs_consts;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 254 static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts) argument 284 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts); 737 TRACE("Setting vs_consts[%u] to {%d, %d, %d, %d}.\n", idx,
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H A D | arb_program_shader.c | 5050 DWORD vs_consts; local 5058 vs_consts = gl_info->limits.arb_vs_float_constants; 5060 vs_consts = min(gl_info->limits.arb_vs_float_constants, gl_info->limits.arb_vs_native_constants); 5067 else if (vs_consts >= 256) 5079 caps->vs_uniform_count = vs_consts;
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