Searched defs:vmsvga3dCreateTexture (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 465 static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface); 1862 rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceDest); 2064 static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface) function 2084 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR); 2110 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR); 2125 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR); 2134 AssertMsg(hr == D3D_OK, ("vmsvga3dCreateTexture: SetAutoGenFilterType failed with %x\n", hr)); 2139 Log(("vmsvga3dCreateTexture: sync dirty texture\n")); 2151 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR); 2153 Log(("vmsvga3dCreateTexture [all...] |
H A D | DevVGA-SVGA3d-ogl.cpp | 957 static int vmsvga3dCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface); 3072 static int vmsvga3dCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, function 3099 Log(("vmsvga3dCreateTexture: sync dirty texture\n")); 3106 Log(("vmsvga3dCreateTexture: sync dirty texture mipmap level %d (pitch %x)\n", i, pSurface->pMipmapLevels[i].cbSurfacePitch)); 3151 LogFlow(("vmsvga3dCreateTexture: sid=%x idAssociatedContext %#x -> %#x; oglId.texture=%#x\n", 3219 rc = vmsvga3dCreateTexture(pState, pContext, cid, pSurfaceSrc); 3227 rc = vmsvga3dCreateTexture(pState, pContext, cid, pSurfaceDest); 3852 rc = vmsvga3dCreateTexture(pState, pContext, cid, pSurface); 5893 int rc = vmsvga3dCreateTexture(pState, pContext, cid, pRenderTarget); 6210 int rc = vmsvga3dCreateTexture(pStat [all...] |
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