Searched defs:visible (Results 1 - 12 of 12) sorted by relevance

/inkscape/src/libdepixelize/priv/
H A Dpoint.h33 Point() : smooth(false), visible(true) {}
34 Point(T x, T y) : smooth(false), visible(true), x(x), y(y) {}
35 Point(T x, T y, bool smooth) : smooth(smooth), visible(true), x(x), y(y) {}
50 p.visible = false;
57 * By default, all points are visible, but the poor amount of information
60 * be visible.
62 bool visible; member in struct:Tracer::Point
/inkscape/src/display/
H A Ddrawing-pattern.cpp67 bool visible = opacity >= 1e-3; local
69 if (!visible) {
169 //Fully correct solution should make use of visible area bbox and change hach tile rect
H A Dsp-canvas-item.h70 gboolean visible; member in struct:SPCanvasItem
H A Dcanvas-grid.h104 bool isVisible() const { return (isEnabled() &&visible); };
117 bool visible; member in class:Inkscape::CanvasGrid
H A Ddrawing-item.h108 bool visible() const { return _visible; } function in class:Inkscape::DrawingItem
/inkscape/src/ui/tool/
H A Dtransform-handle-set.h45 bool visible() const { return _visible; } function in class:Inkscape::UI::TransformHandleSet
H A Dcontrol-point.cpp142 bool ControlPoint::visible() const function in class:Inkscape::UI::ControlPoint
478 bool visible = p->visible(); local
479 if (visible) { // invisible points shouldn't get mouseovered
484 if (visible && mouseovered_point != p) {
/inkscape/src/ui/dialog/
H A Ddock-behavior.cpp223 int visible = _dock_item.isIconified() || !_dialog._user_hidden; local
225 _dialog.save_status( visible, status, _dock_item.getPlacement() );
H A Ddialog.cpp202 Dialog::save_status(int visible, int state, int placement) argument
212 prefs->setInt(_prefs_path + "/visible", visible);
/inkscape/src/libavoid/
H A Dvisibility.cpp386 bool visible = true; local
420 visible = false;
428 visible = false;
442 visible = false;
450 visible = false;
454 if (!visible)
470 return visible;
/inkscape/src/
H A Dsp-pattern.cpp534 bool visible = opacity >= 1e-3; local
536 if (!visible) {
H A Ddesktop.cpp1340 gboolean visible = prefs->getBool(pref_path, true); local
1341 prefs->setBool(pref_path, !visible);
1485 //there is no grid present at the moment. add a rectangular grid and make it visible
1840 * Map dialog manager's dialog IDs to dialog last visible state preference. FIXME: store this correspondence in dialogs themselves!
1877 int visible = prefs->getInt(pref + "/visible", 0); local
1878 if (visible) {

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