Searched +defs:val +defs:color (Results 1 - 3 of 3) sorted by relevance
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | arb_program_shader.c | 596 float val[4]; local 597 val[0] = context->render_offscreen ? 0.0f : (float) rt_height; 598 val[1] = context->render_offscreen ? 1.0f : -1.0f; 599 val[2] = 1.0f; 600 val[3] = 0.0f; 601 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val)); 611 float val[4]; local 612 val[0] = (float)state->ps_consts_i[4 * i]; 613 val[1] = (float)state->ps_consts_i[4 * i + 1]; 614 val[ 641 float val[4]; local 6042 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument 7513 arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface, const RECT *dst_rect, const struct wined3d_color *color) argument [all...] |
| H A D | wined3d_private.h | 1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context 1309 /* Shaders for color conversions in blits. Do not do blit operations while 1321 const RECT *dst_rect, const struct wined3d_color *color); 2009 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; 2324 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN; 2359 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */ 2368 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */ 3159 const struct wined3d_color *color) DECLSPEC_HIDDEN; 3202 DECLINLINE(float) copysignf(float val, float sign) argument 3204 uint32_t u32Val = ((_VBOX_BITVAL_FROM_FLOAT(val) [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | arb_program_shader.c | 521 float val[4]; local 522 val[0] = context->render_offscreen ? 0.0f 524 val[1] = context->render_offscreen ? 1.0f : -1.0f; 525 val[2] = 1.0f; 526 val[3] = 0.0f; 527 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val)); 537 float val[4]; local 538 val[0] = stateBlock->pixelShaderConstantI[4 * i]; 539 val[1] = stateBlock->pixelShaderConstantI[4 * i + 1]; 540 val[ 569 float val[4]; local 5555 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument [all...] |
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