Searched +defs:val +defs:color (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c596 float val[4]; local
597 val[0] = context->render_offscreen ? 0.0f : (float) rt_height;
598 val[1] = context->render_offscreen ? 1.0f : -1.0f;
599 val[2] = 1.0f;
600 val[3] = 0.0f;
601 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val));
611 float val[4]; local
612 val[0] = (float)state->ps_consts_i[4 * i];
613 val[1] = (float)state->ps_consts_i[4 * i + 1];
614 val[
641 float val[4]; local
6042 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument
7513 arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface, const RECT *dst_rect, const struct wined3d_color *color) argument
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H A Dwined3d_private.h1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
1309 /* Shaders for color conversions in blits. Do not do blit operations while
1321 const RECT *dst_rect, const struct wined3d_color *color);
2009 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2324 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2359 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2368 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
3159 const struct wined3d_color *color) DECLSPEC_HIDDEN;
3202 DECLINLINE(float) copysignf(float val, float sign) argument
3204 uint32_t u32Val = ((_VBOX_BITVAL_FROM_FLOAT(val)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c521 float val[4]; local
522 val[0] = context->render_offscreen ? 0.0f
524 val[1] = context->render_offscreen ? 1.0f : -1.0f;
525 val[2] = 1.0f;
526 val[3] = 0.0f;
527 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val));
537 float val[4]; local
538 val[0] = stateBlock->pixelShaderConstantI[4 * i];
539 val[1] = stateBlock->pixelShaderConstantI[4 * i + 1];
540 val[
569 float val[4]; local
5555 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument
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