Searched defs:undo (Results 1 - 5 of 5) sorted by relevance

/inkscape/src/ui/widget/
H A Dspinbutton.cpp76 undo();
82 undo();
93 void SpinButton::undo() function in class:Inkscape::UI::Widget::SpinButton
H A Dcolor-picker.cpp17 #include "document-undo.h"
31 guint32 rgba, bool undo)
32 : _preview(rgba), _title(title), _rgba(rgba), _undo(undo),
30 ColorPicker(const Glib::ustring& title, const Glib::ustring& tip, guint32 rgba, bool undo) argument
/inkscape/src/
H A Ddocument-private.h27 #include "composite-undo-stack-observer.h"
31 #include "console-output-undo-observer.h"
64 bool sensitive; /* If we save actions to undo stack */
65 Inkscape::XML::Event * partial; /* partial undo log when interrupted */
67 std::vector<Inkscape::Event *> undo; /* Undo stack of reprs */ member in struct:SPDocumentPrivate
H A Ddocument-undo.cpp16 * undo implementation. Whenever mutation occurs in the XML tree,
21 * events, which are all kept and processed together in the undo
28 * Both move the recent action list into the undo stack and clear the
36 * For controls implemented by Sodipodi itself, implementing undo as a
41 * generate undo actions either. Only at the release phase (normally
43 * to the XML tree, thus generating only a single set of undo actions.
52 #include "document-undo.h"
146 g_warning("Blank undo key specified.");
165 if (key && !doc->actionkey.empty() && (doc->actionkey == key) && !doc->priv->undo.empty()) {
166 (doc->priv->undo
239 gboolean Inkscape::DocumentUndo::undo(SPDocument *doc) function in class:Inkscape::DocumentUndo
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/inkscape/src/extension/
H A Dexecution-env.cpp26 #include "document-undo.h"
156 undo();
169 ExecutionEnv::undo (void) { function in class:Inkscape::Extension::ExecutionEnv

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