Searched defs:tex_types (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1526 enum tex_types tex_type, const SIZE *ds_mask_size) {}
2128 * the proper sample value. The tex_types bitmap defaults to
2141 args->tex_types |= WINED3D_SHADER_TEX_3D << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
2145 args->tex_types |= WINED3D_SHADER_TEX_CUBE << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
2357 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) argument
2370 switch ((tex_types >> i * WINED3D_PSARGS_TEXTYPE_SHIFT) & WINED3D_PSARGS_TEXTYPE_MASK)
H A Dwined3d_private.h758 enum tex_types enum
794 /* Similar to tex_types, except that it doesn't have 1d textures
809 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */ member in struct:ps_compile_args
841 enum tex_types tex_type, const SIZE *ds_mask_size);
2948 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h707 enum tex_types enum
770 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h696 enum tex_types enum
759 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);

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