Searched defs:render_offscreen (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c482 if (context->render_offscreen)
1712 ret->render_offscreen = surface_is_offscreen((IWineD3DSurface *) target);
2609 if (context->render_offscreen == offscreen) return;
2616 context->render_offscreen = offscreen;
2667 if (!context->render_offscreen) context_validate_onscreen_formats(device, context);
2680 if (!context->render_offscreen) context_validate_onscreen_formats(device, context);
2681 if (context->render_offscreen)
2773 BOOL old_render_offscreen = context->render_offscreen, render_offscreen; local
2778 render_offscreen
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H A Dwined3d_private.h1116 WORD render_offscreen : 1; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1836 ret->render_offscreen = surface_is_offscreen(target);
2456 if (context->render_offscreen == offscreen) return;
2463 context->render_offscreen = offscreen;
2491 if (context->render_offscreen || !depth_stencil) return;
2526 if (context->render_offscreen)
2686 else if (!context->render_offscreen) return context_generate_rt_mask_from_surface(rts[0]);
2714 if (!context->render_offscreen)
2817 BOOL old_render_offscreen = context->render_offscreen, render_offscreen; local
2819 render_offscreen
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H A Ddevice.c567 BOOL render_offscreen; local
600 render_offscreen = context->render_offscreen;
605 render_offscreen = TRUE;
612 DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
614 if (!render_offscreen && fb->depth_stencil != device->onscreen_depth_stencil)
644 DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
677 if (render_offscreen)
714 if (render_offscreen)
H A Dwined3d_private.h1134 DWORD render_offscreen : 1; member in struct:wined3d_context
3013 if (context->render_offscreen)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1137 WORD render_offscreen : 1; member in struct:wined3d_context

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