| /vbox/src/VBox/Devices/Graphics/shaderlib/ |
| H A D | glsl_shader.c | 69 char reg_name[150]; member in struct:__anon13227 74 char reg_name[150]; member in struct:__anon13228 1737 glsl_src->reg_name[0] = '\0'; 1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1743 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); 1755 glsl_dst->reg_name[0] = '\0'; 1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1769 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1796 shader_addline(ins->ctx->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_param.reg_name, 1797 dst_param.mask_str, dst_param.reg_name, dst_para 1954 shader_glsl_append_fixup_arg(char *arguments, const char *reg_name, BOOL sign_fixup, enum fixup_channel_source channel_source) argument [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | glsl_shader.c | 60 char reg_name[150]; member in struct:__anon1956 65 char reg_name[150]; member in struct:__anon1957 1690 glsl_src->reg_name[0] = '\0'; 1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1696 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); 1708 glsl_dst->reg_name[0] = '\0'; 1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1722 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1749 shader_addline(ins->ctx->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_param.reg_name, 1750 dst_param.mask_str, dst_param.reg_name, dst_para 1907 shader_glsl_append_fixup_arg(char *arguments, const char *reg_name, BOOL sign_fixup, enum fixup_channel_source channel_source) argument [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | glsl_shader.c | 61 char reg_name[150]; member in struct:glsl_dst_param 67 char reg_name[150]; member in struct:glsl_src_param 1786 glsl_src->reg_name[0] = '\0'; 1790 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1795 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); 1801 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, param_str); 1833 glsl_dst->reg_name[0] = '\0'; 1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1852 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1856 glsl_dst.reg_name, glsl_ds 2170 shader_glsl_append_fixup_arg(char *arguments, const char *reg_name, BOOL sign_fixup, enum fixup_channel_source channel_source) argument 2212 shader_glsl_color_correction_ext(struct wined3d_shader_buffer *buffer, const char *reg_name, DWORD mask, struct color_fixup_desc fixup) argument 2268 char reg_name[256]; local [all...] |