Searched defs:reg_name (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c69 char reg_name[150]; member in struct:__anon13227
74 char reg_name[150]; member in struct:__anon13228
1737 glsl_src->reg_name[0] = '\0';
1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1743 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1755 glsl_dst->reg_name[0] = '\0';
1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1769 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1796 shader_addline(ins->ctx->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_param.reg_name,
1797 dst_param.mask_str, dst_param.reg_name, dst_para
1954 shader_glsl_append_fixup_arg(char *arguments, const char *reg_name, BOOL sign_fixup, enum fixup_channel_source channel_source) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c60 char reg_name[150]; member in struct:__anon1956
65 char reg_name[150]; member in struct:__anon1957
1690 glsl_src->reg_name[0] = '\0';
1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1696 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1708 glsl_dst->reg_name[0] = '\0';
1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1722 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1749 shader_addline(ins->ctx->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_param.reg_name,
1750 dst_param.mask_str, dst_param.reg_name, dst_para
1907 shader_glsl_append_fixup_arg(char *arguments, const char *reg_name, BOOL sign_fixup, enum fixup_channel_source channel_source) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c61 char reg_name[150]; member in struct:glsl_dst_param
67 char reg_name[150]; member in struct:glsl_src_param
1786 glsl_src->reg_name[0] = '\0';
1790 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1795 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1801 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, param_str);
1833 glsl_dst->reg_name[0] = '\0';
1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1852 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1856 glsl_dst.reg_name, glsl_ds
2170 shader_glsl_append_fixup_arg(char *arguments, const char *reg_name, BOOL sign_fixup, enum fixup_channel_source channel_source) argument
2212 shader_glsl_color_correction_ext(struct wined3d_shader_buffer *buffer, const char *reg_name, DWORD mask, struct color_fixup_desc fixup) argument
2268 char reg_name[256]; local
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