H A D | device.c | 2748 UINT reg_idx, const float *data, UINT count) 2753 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); 2755 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) 2758 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); 2763 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count); 2770 UINT reg_idx, float *data, UINT count) 2775 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); 2777 if (reg_idx 2747 d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) argument 2769 d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) argument 2791 d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) argument 2806 d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) argument 2821 d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) argument 2836 d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) argument 3048 d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) argument 3063 d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) argument 3078 d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) argument 3093 d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) argument 3108 d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) argument 3123 d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) argument [all...] |