/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volume.c | 295 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont; local 296 pTexture->baseTexture.texture_rgb.dirty = TRUE; 297 pTexture->baseTexture.texture_srgb.dirty = TRUE;
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 294 const IWineD3DTextureImpl *pTexture = (IWineD3DTextureImpl*)pDevice->stateBlock->textures[iStage]; local 295 if (!pTexture) continue; 297 Assert(!pTexture->baseTexture.is_srgb); 299 for (iLevel = 0; iLevel < (int)pTexture->baseTexture.levels; ++iLevel) 301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel]; 309 Assert(pTexture->target == GL_TEXTURE_2D); 315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name); 317 Assert(pTexture->target == pSurf->texture_target);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 307 const struct wined3d_texture *pTexture = (const struct wined3d_texture*)pDevice->stateBlock->state.textures[iStage]; local 317 if (!pTexture) 323 if(pTexture->flags & WINED3D_TEXTURE_IS_SRGB) 326 pGlTex = &pTexture->texture_srgb; 329 pGlTex = &pTexture->texture_rgb; 332 Assert(pTexture->target == GL_TEXTURE_2D); 336 Assert(DBGL_OP(IsEnabled(pTexture->target))); 339 Assert(pTexture->layer_count == 1); 341 for (iLevel = 0; iLevel < (int)pTexture->level_count; ++iLevel) 343 struct wined3d_surface *surface = (struct wined3d_surface *)pTexture [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 294 const IWineD3DTextureImpl *pTexture = (IWineD3DTextureImpl*)pDevice->stateBlock->textures[iStage]; local 295 if (!pTexture) continue; 297 Assert(!pTexture->baseTexture.is_srgb); 299 for (iLevel = 0; iLevel < (int)pTexture->baseTexture.levels; ++iLevel) 301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel]; 309 Assert(pTexture->target == GL_TEXTURE_2D); 315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name); 317 Assert(pTexture->target == pSurf->texture_target);
|
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_snapshot.c | 109 static int32_t crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument 114 rc = SSMR3GetMem(pSSM, pTexture, cbObj); 118 FILLDIRTY(pTexture->ctxUsage); 324 static int32_t crStateLoadTextureObj(CRTextureObj *pTexture, PSSMHANDLE pSSM, uint32_t u32Version) argument 328 return crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(pTexture, pSSM); 329 rc = SSMR3GetMem(pSSM, pTexture, sizeof (*pTexture)); 397 static int32_t crStateSaveTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument 402 CRASSERT(pTexture && pSSM); 404 crDebug("crStateSaveTextureObjData %u. START", pTexture 557 crStateLoadTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument 602 CRTextureObj *pTexture = (CRTextureObj *) data1; local 633 crStateSaveTextureObjPtr(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument 644 crStateLoadTextureObjPtr(CRTextureObj **pTexture, CRContext *pContext, GLenum target, PSSMHANDLE pSSM) argument 2247 CRTextureObj *pTexture; local [all...] |
/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 1891 static DECLCALLBACK(void) ctTdBltSdReleased(struct CR_TEXDATA *pTexture) argument 1893 PCR_BLITTER pBlitter = pTexture->pBlitter; 1902 CrTdBltDataCleanupNe(pTexture); 1904 pBlitter->pDispatch->DeleteTextures(1, &pTexture->Tex.hwid); 1908 RTMemFree(pTexture);
|
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 100 IDirect3DTexture9 *pTexture; member in union:__anon13188::__anon13189 131 IDirect3DTexture9 *pTexture; member in union:__anon13190::__anon13191 136 IDirect3DTexture9 *pTexture; member in union:__anon13190::__anon13192 165 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, bounce.pTexture), 1601 Assert(pSharedSurface->u.pTexture); 1602 if (pSharedSurface->u.pTexture) 1603 pSharedSurface->u.pTexture->Release(); 1665 if (pSurface->u.pTexture) 1666 pSurface->u.pTexture->Release(); 1667 if (pSurface->bounce.pTexture) 2067 IDirect3DTexture9 *pTexture; local [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_main.c | 988 CRTextureObj *pTexture = (CRTextureObj *) data1; local 991 CRASSERT(pTexture && pContext); 992 crStateTextureObjectDiff(pContext, NULL, NULL, pTexture, GL_TRUE);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 1515 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { argument 1519 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); 1523 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | device.c | 1976 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { argument 1980 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); 1984 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
|