Searched defs:pTexture (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolume.c295 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont; local
296 pTexture->baseTexture.texture_rgb.dirty = TRUE;
297 pTexture->baseTexture.texture_srgb.dirty = TRUE;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c294 const IWineD3DTextureImpl *pTexture = (IWineD3DTextureImpl*)pDevice->stateBlock->textures[iStage]; local
295 if (!pTexture) continue;
297 Assert(!pTexture->baseTexture.is_srgb);
299 for (iLevel = 0; iLevel < (int)pTexture->baseTexture.levels; ++iLevel)
301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel];
309 Assert(pTexture->target == GL_TEXTURE_2D);
315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name);
317 Assert(pTexture->target == pSurf->texture_target);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c307 const struct wined3d_texture *pTexture = (const struct wined3d_texture*)pDevice->stateBlock->state.textures[iStage]; local
317 if (!pTexture)
323 if(pTexture->flags & WINED3D_TEXTURE_IS_SRGB)
326 pGlTex = &pTexture->texture_srgb;
329 pGlTex = &pTexture->texture_rgb;
332 Assert(pTexture->target == GL_TEXTURE_2D);
336 Assert(DBGL_OP(IsEnabled(pTexture->target)));
339 Assert(pTexture->layer_count == 1);
341 for (iLevel = 0; iLevel < (int)pTexture->level_count; ++iLevel)
343 struct wined3d_surface *surface = (struct wined3d_surface *)pTexture
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c294 const IWineD3DTextureImpl *pTexture = (IWineD3DTextureImpl*)pDevice->stateBlock->textures[iStage]; local
295 if (!pTexture) continue;
297 Assert(!pTexture->baseTexture.is_srgb);
299 for (iLevel = 0; iLevel < (int)pTexture->baseTexture.levels; ++iLevel)
301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel];
309 Assert(pTexture->target == GL_TEXTURE_2D);
315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name);
317 Assert(pTexture->target == pSurf->texture_target);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c109 static int32_t crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument
114 rc = SSMR3GetMem(pSSM, pTexture, cbObj);
118 FILLDIRTY(pTexture->ctxUsage);
324 static int32_t crStateLoadTextureObj(CRTextureObj *pTexture, PSSMHANDLE pSSM, uint32_t u32Version) argument
328 return crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(pTexture, pSSM);
329 rc = SSMR3GetMem(pSSM, pTexture, sizeof (*pTexture));
397 static int32_t crStateSaveTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument
402 CRASSERT(pTexture && pSSM);
404 crDebug("crStateSaveTextureObjData %u. START", pTexture
557 crStateLoadTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument
602 CRTextureObj *pTexture = (CRTextureObj *) data1; local
633 crStateSaveTextureObjPtr(CRTextureObj *pTexture, PSSMHANDLE pSSM) argument
644 crStateLoadTextureObjPtr(CRTextureObj **pTexture, CRContext *pContext, GLenum target, PSSMHANDLE pSSM) argument
2247 CRTextureObj *pTexture; local
[all...]
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1891 static DECLCALLBACK(void) ctTdBltSdReleased(struct CR_TEXDATA *pTexture) argument
1893 PCR_BLITTER pBlitter = pTexture->pBlitter;
1902 CrTdBltDataCleanupNe(pTexture);
1904 pBlitter->pDispatch->DeleteTextures(1, &pTexture->Tex.hwid);
1908 RTMemFree(pTexture);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp100 IDirect3DTexture9 *pTexture; member in union:__anon13188::__anon13189
131 IDirect3DTexture9 *pTexture; member in union:__anon13190::__anon13191
136 IDirect3DTexture9 *pTexture; member in union:__anon13190::__anon13192
165 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, bounce.pTexture),
1601 Assert(pSharedSurface->u.pTexture);
1602 if (pSharedSurface->u.pTexture)
1603 pSharedSurface->u.pTexture->Release();
1665 if (pSurface->u.pTexture)
1666 pSurface->u.pTexture->Release();
1667 if (pSurface->bounce.pTexture)
2067 IDirect3DTexture9 *pTexture; local
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_main.c988 CRTextureObj *pTexture = (CRTextureObj *) data1; local
991 CRASSERT(pTexture && pContext);
992 crStateTextureObjectDiff(pContext, NULL, NULL, pTexture, GL_TRUE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c1515 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { argument
1519 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1523 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c1976 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { argument
1980 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1984 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);

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