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/inkscape/src/live_effects/
H A Dlpe-envelope.cpp163 Piecewise<D2<SBasis> > output_x; local
180 /*output_x : Deformation by Left and Right Bend Paths*/
181 output_x = x*(compose((uskeleton2),y2) + -x2*compose(n2,y2) )
183 output_x /= (boundingbox_X.extent());
186 return output_x;
204 Here we mix the last two results : output_x and output_y
205 output1 : The more a point is close to Up and Down, the less it will be affected by output_x.
210 output1 = (ysqrbis*output_y) + (ysqr*output_x);
213 output2 = (xsqrbis*output_x) + (xsqr*output_y);

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