Searched defs:loops (Results 1 - 25 of 36) sorted by relevance

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/httpd/server/mpm/event/
H A Devent.c2292 int loops; local
2365 loops = prev_threads_created = 0;
2410 ++loops;
2411 if (loops % 120 == 0) { /* every couple of minutes */
/httpd/server/mpm/worker/
H A Dworker.c1055 int loops; local
1079 loops = prev_threads_created = 0;
1120 ++loops;
1121 if (loops % 120 == 0) { /* every couple of minutes */
/openjdk7/jdk/src/share/classes/com/sun/media/sound/
H A DDLSSampleOptions.java32 * attenuation and loops.
43 List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>(); field in class:DLSSampleOptions
62 return loops;
/openjdk7/jdk/src/share/classes/sun/java2d/loops/
H A DBlit.java26 package sun.java2d.loops;
35 import sun.java2d.loops.GraphicsPrimitive;
H A DBlitBg.java26 package sun.java2d.loops;
37 import sun.java2d.loops.GraphicsPrimitive;
H A DCompositeType.java26 package sun.java2d.loops;
169 * The fix is to use the following chain which looks for loops
H A DCustomComponent.java31 package sun.java2d.loops;
H A DDrawGlyphList.java26 package sun.java2d.loops;
28 import sun.java2d.loops.GraphicsPrimitive;
35 * DrawGlyphList - loops for SolidTextRenderer pipe.
H A DDrawGlyphListAA.java26 package sun.java2d.loops;
28 import sun.java2d.loops.GraphicsPrimitive;
35 * DrawGlyphListAA - loops for AATextRenderer pipe
H A DDrawGlyphListLCD.java26 package sun.java2d.loops;
28 import sun.java2d.loops.GraphicsPrimitive;
35 * DrawGlyphListLCD- loops for LCDTextRenderer pipe
H A DDrawLine.java30 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;
H A DDrawParallelogram.java30 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;
H A DDrawPath.java26 package sun.java2d.loops;
28 import sun.java2d.loops.GraphicsPrimitive;
H A DDrawPolygons.java30 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;
H A DDrawRect.java30 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;
H A DFillParallelogram.java30 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;
H A DFillPath.java26 package sun.java2d.loops;
28 import sun.java2d.loops.GraphicsPrimitive;
H A DFillRect.java30 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;
H A DFillSpans.java31 package sun.java2d.loops;
33 import sun.java2d.loops.GraphicsPrimitive;
H A DFontInfo.java26 package sun.java2d.loops;
H A DGraphicsPrimitiveProxy.java26 package sun.java2d.loops;
H A DRenderCache.java26 package sun.java2d.loops;
H A DRenderLoops.java26 package sun.java2d.loops;
29 * This class stores the various loops that are used by the
30 * standard rendering pipelines. The loops for a given instance
36 * time spent looking up loops appropriate for the current fill
H A DScaledBlit.java26 package sun.java2d.loops;
30 import sun.java2d.loops.GraphicsPrimitive;
H A DTransformBlit.java26 package sun.java2d.loops;
32 import sun.java2d.loops.GraphicsPrimitive;

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