Searched defs:frameBuffer (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/ |
H A D | UIMachineView.h | 189 UIFrameBuffer* frameBuffer() const { return m_pFrameBuffer; } function in class:UIMachineView
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H A D | UIFrameBuffer.cpp | 620 CFramebuffer frameBuffer = display().QueryFramebuffer(m_uScreenId); local 621 if (!frameBuffer.isNull())
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/vbox/src/VBox/Frontends/VBoxFB/ |
H A D | VBoxFB.cpp | 243 VBoxDirectFB *frameBuffer = NULL; local 328 frameBuffer = new VBoxDirectFB(dfb, surface); 329 display->SetFramebuffer(0, frameBuffer);
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/vbox/src/VBox/Additions/x11/x11include/4.3/include/extensions/ |
H A D | multibufst.h | 602 DevUnion *frameBuffer; /* Array of screen framebuffers */ member in struct:_mbufBufferPriv
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/vbox/src/VBox/Additions/x11/vboxvideo/ |
H A D | vboxvideo.c | 318 struct vbvxFrameBuffer frameBuffer = { 0, 0, pMode->HDisplay, pMode->VDisplay, pScrn->bitsPerPixel}; local 330 vbvxSetMode(pScrn, 0, pMode->HDisplay, pMode->VDisplay, 0, 0, true, true, &frameBuffer); 346 struct vbvxFrameBuffer frameBuffer = { pVBox->pScreens[0].paCrtcs->x, pVBox->pScreens[0].paCrtcs->y, pScrn->virtualX, local 355 pVBox->pScreens[i].paOutputs->status == XF86OutputStatusConnected, &frameBuffer);
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