Searched defs:eyeRenderer (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/ui/dialog/
H A Dlayer-properties.cpp216 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local
218 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1;
221 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible );
H A Dlivepatheffect-editor.cpp161 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local
163 int visibleColNum = effectlist_view.append_column("is_visible", *eyeRenderer) - 1;
164 eyeRenderer->signal_toggled().connect( sigc::mem_fun(*this, &LivePathEffectEditor::on_visibility_toggled) );
165 eyeRenderer->property_activatable() = true;
168 col->add_attribute( eyeRenderer->property_active(), columns.col_visible );
H A Dlayers.cpp820 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local
822 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1;
823 eyeRenderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) );
824 eyeRenderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (int)COL_VISIBLE) );
825 eyeRenderer->property_activatable() = true;
828 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible );
H A Dobjects.cpp1660 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local
1662 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1;
1663 eyeRenderer->property_activatable() = true;
1666 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible );

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