Searched defs:eyeRenderer (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/ui/dialog/ |
H A D | layer-properties.cpp | 216 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local 218 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1; 221 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible );
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H A D | livepatheffect-editor.cpp | 161 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local 163 int visibleColNum = effectlist_view.append_column("is_visible", *eyeRenderer) - 1; 164 eyeRenderer->signal_toggled().connect( sigc::mem_fun(*this, &LivePathEffectEditor::on_visibility_toggled) ); 165 eyeRenderer->property_activatable() = true; 168 col->add_attribute( eyeRenderer->property_active(), columns.col_visible );
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H A D | layers.cpp | 820 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local 822 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1; 823 eyeRenderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) ); 824 eyeRenderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (int)COL_VISIBLE) ); 825 eyeRenderer->property_activatable() = true; 828 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible );
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H A D | objects.cpp | 1660 Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageToggler( local 1662 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1; 1663 eyeRenderer->property_activatable() = true; 1666 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible );
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