Searched defs:compiled (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_glsl.h41 GLboolean compiled, deleted; member in struct:__anon16197
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp596 GLint compiled; variable
598 vboxglGetShaderiv(mShader, GL_COMPILE_STATUS, &compiled);
608 Assert(compiled); variable
609 if(compiled)
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1241 GLint compiled = 0; local
1242 pCache->pDispatch->GetShaderiv(uiShader, GL_COMPILE_STATUS, &compiled);
1245 if(!compiled)
1252 if (compiled)
1263 Assert(compiled);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c3588 const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
3646 priv_ctx.compiled_fprog = compiled;
3647 priv_ctx.cur_np2fixup_info = &compiled->np2fixup_info;
3774 bump_const = compiled->numbumpenvmatconsts;
3775 compiled->bumpenvmatconst[bump_const].const_num = WINED3D_CONST_NUM_UNUSED;
3776 compiled->bumpenvmatconst[bump_const].texunit = i;
3777 compiled->luminanceconst[bump_const].const_num = WINED3D_CONST_NUM_UNUSED;
3778 compiled->luminanceconst[bump_const].texunit = i;
3789 compiled->bumpenvmatconst[bump_const].const_num = next_local++;
3791 i, compiled
3586 shader_arb_generate_pshader(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer, const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) argument
3999 init_output_registers(const struct wined3d_shader *shader, const struct wined3d_shader_signature_element *ps_input_sig, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument
4173 shader_arb_generate_vshader(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled, const struct wined3d_shader_signature_element *ps_input_sig) argument
4665 struct arb_ps_compiled_shader *compiled; local
4729 struct arb_vs_compiled_shader *compiled; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c3325 const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
3382 priv_ctx.compiled_fprog = compiled;
3383 priv_ctx.cur_np2fixup_info = &compiled->np2fixup_info;
3491 cur = compiled->numbumpenvmatconsts;
3492 compiled->bumpenvmatconst[cur].const_num = WINED3D_CONST_NUM_UNUSED;
3493 compiled->bumpenvmatconst[cur].texunit = i;
3494 compiled->luminanceconst[cur].const_num = WINED3D_CONST_NUM_UNUSED;
3495 compiled->luminanceconst[cur].texunit = i;
3506 compiled->bumpenvmatconst[cur].const_num = next_local++;
3508 i, compiled
3324 shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct wined3d_shader_buffer *buffer, const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) argument
3729 init_output_registers(IWineD3DVertexShaderImpl *shader, DWORD sig_num, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument
3912 shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled) argument
4379 struct arb_ps_compiled_shader *compiled; local
4435 struct arb_vs_compiled_shader *compiled; local
[all...]
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Djaxb-xjc.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/maven/ META-INF/maven/com. ...

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