Searched defs:compiled (Results 1 - 6 of 6) sorted by relevance
| /vbox/src/VBox/GuestHost/OpenGL/include/state/ |
| H A D | cr_glsl.h | 41 GLboolean compiled, deleted; member in struct:__anon16197
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| /vbox/src/VBox/Frontends/VirtualBox/src/ |
| H A D | VBoxFBOverlay.cpp | 596 GLint compiled; variable 598 vboxglGetShaderiv(mShader, GL_COMPILE_STATUS, &compiled); 608 Assert(compiled); variable 609 if(compiled)
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| /vbox/src/VBox/GuestHost/OpenGL/util/ |
| H A D | blitter.cpp | 1241 GLint compiled = 0; local 1242 pCache->pDispatch->GetShaderiv(uiShader, GL_COMPILE_STATUS, &compiled); 1245 if(!compiled) 1252 if (compiled) 1263 Assert(compiled);
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| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | arb_program_shader.c | 3588 const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) 3646 priv_ctx.compiled_fprog = compiled; 3647 priv_ctx.cur_np2fixup_info = &compiled->np2fixup_info; 3774 bump_const = compiled->numbumpenvmatconsts; 3775 compiled->bumpenvmatconst[bump_const].const_num = WINED3D_CONST_NUM_UNUSED; 3776 compiled->bumpenvmatconst[bump_const].texunit = i; 3777 compiled->luminanceconst[bump_const].const_num = WINED3D_CONST_NUM_UNUSED; 3778 compiled->luminanceconst[bump_const].texunit = i; 3789 compiled->bumpenvmatconst[bump_const].const_num = next_local++; 3791 i, compiled 3586 shader_arb_generate_pshader(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer, const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) argument 3999 init_output_registers(const struct wined3d_shader *shader, const struct wined3d_shader_signature_element *ps_input_sig, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument 4173 shader_arb_generate_vshader(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled, const struct wined3d_shader_signature_element *ps_input_sig) argument 4665 struct arb_ps_compiled_shader *compiled; local 4729 struct arb_vs_compiled_shader *compiled; local [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | arb_program_shader.c | 3325 const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) 3382 priv_ctx.compiled_fprog = compiled; 3383 priv_ctx.cur_np2fixup_info = &compiled->np2fixup_info; 3491 cur = compiled->numbumpenvmatconsts; 3492 compiled->bumpenvmatconst[cur].const_num = WINED3D_CONST_NUM_UNUSED; 3493 compiled->bumpenvmatconst[cur].texunit = i; 3494 compiled->luminanceconst[cur].const_num = WINED3D_CONST_NUM_UNUSED; 3495 compiled->luminanceconst[cur].texunit = i; 3506 compiled->bumpenvmatconst[cur].const_num = next_local++; 3508 i, compiled 3324 shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct wined3d_shader_buffer *buffer, const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) argument 3729 init_output_registers(IWineD3DVertexShaderImpl *shader, DWORD sig_num, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument 3912 shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled) argument 4379 struct arb_ps_compiled_shader *compiled; local 4435 struct arb_vs_compiled_shader *compiled; local [all...] |
| /vbox/src/VBox/Main/webservice/jaxlibs/ |
| H A D | jaxb-xjc.jar | META-INF/ META-INF/MANIFEST.MF META-INF/maven/ META-INF/maven/com. ... |
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