Searched defs:b3 (Results 1 - 3 of 3) sorted by relevance

/inkscape/src/2geom/
H A Dbezier-curve.cpp493 b3 = 0.5*(b2 + c2); // == c3 local
494 return bezier_length_internal(a0, b1, b2, b3, 0.5 * tolerance, level + 1) +
495 bezier_length_internal(b3, c2, c1, a3, 0.5 * tolerance, level + 1);
/inkscape/src/live_effects/
H A Dlpe-powerstroke-interpolators.h272 // the tangent of a bezier curve is: B'(t) = 3(1-t)^2 (b1 - b0) + 6(1-t)t(b2-b1) + 3t^2(b3-b2)
273 // So we have to make sure that B'(0) = tan1 and B'(1) = tan2, and we already know that b0=p1 and b3=p2
280 Point b3 = p2; local
282 return CubicBezier(b0, b1, b2, b3);
/inkscape/src/ui/widget/
H A Dgimpcolorwheel.c1019 gint x3, y3, r3, g3, b3; /* Third vertex */ local
1058 get_color (priv->h, 0.0, 1.0, &r3, &g3, &b3);
1066 SWAP (b2, b3, t);
1075 SWAP (b1, b3, t);
1114 bl = LERP (b2, b3, y2, y3, y_interp);
1121 br = LERP (b1, b3, y1, y3, y_interp);

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