Searched defs:ang (Results 1 - 6 of 6) sorted by relevance

/inkscape/src/ui/tools/
H A Ddynamic-base.h81 Geom::Point ang; member in class:Inkscape::UI::Tools::DynamicBase
/inkscape/src/livarot/
H A Dsweep-tree.cpp348 double ang = cross(bNorm, nNorm); local
349 if (ang == 0)
354 else if (ang > 0)
387 ang = cross(bNorm, nNorm);
388 if (ang <= 0)
396 else if (ang < 0)
429 ang = cross(bNorm, nNorm);
430 if (ang > 0)
H A DPathStroke.cpp716 double ang, sia, lod; local
718 ang = M_PI;
723 ang = acos(coa);
725 ang = 0;
728 ang = M_PI;
732 ang /= lod;
734 int nbS = (int) floor(ang);
H A DShapeSweep.cpp1741 double ang = cross (ldir, rdir); local
1742 // ang*=iL->src->eData[iL->bord].isqlength;
1743 // ang*=iR->src->eData[iR->bord].isqlength;
1744 if (ang <= 0) return false; // edges in opposite directions: <-left ... right ->
/inkscape/src/libavoid/
H A Dvisibility.cpp220 double ang = atan(y / x); local
221 ang = (ang * 180) / M_PI;
225 ang += 180;
229 ang += 360;
231 COLA_ASSERT(ang >= 0);
232 COLA_ASSERT(ang <= 360);
233 return ang;
/inkscape/src/extension/internal/
H A Demf-print.cpp876 double ang = asin(v1[Geom::Y]); // because component is rotation by ang of {1,0| vector local
877 if(fabs(ang) < fabs(*angle))*angle = -ang; // y increases down, flips sign on angle

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