Searched defs:alpha_src (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 297 GLenum alpha_src = GL_PRIMARY_COLOR_NV; local 298 if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx); 299 else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 300 else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx); 301 else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 302 else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx); 305 /* Input, arg1*alpha_src+arg2*(1-alpha_src) */ 314 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 319 alpha_src, GL_UNSIGNED_INVERT_N [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 304 GLenum alpha_src = GL_PRIMARY_COLOR_NV; local 306 alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx); 308 alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 310 alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx); 312 alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 314 alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx); 318 /* Input, arg1*alpha_src+arg2*(1-alpha_src) */ 327 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 332 alpha_src, GL_UNSIGNED_INVERT_N [all...] |
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