Searched defs:HEAP_ZERO_MEMORY (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | buffer.c | 278 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map); local 279 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 607 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 729 This->query = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This->query)); 1473 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1514 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1545 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | buffer.c | 276 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map); local 277 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 358 ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(DWORD) * stride); 690 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 819 This->query = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This->query));
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | winnt.h | 835 #define HEAP_ZERO_MEMORY 0x00000008 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | winnt.h | 710 #define HEAP_ZERO_MEMORY 0x00000008 macro
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