Searched defs:GetPixelShaderConstantI (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 7153 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( 7890 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( member in struct:IWineD3DDeviceVtbl 8364 #define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 7154 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( 7891 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( member in struct:IWineD3DDeviceVtbl 8365 #define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7153 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( 7890 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( member in struct:IWineD3DDeviceVtbl 8364 #define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 7124 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( 7839 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( member in struct:IWineD3DDeviceVtbl 8287 #define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7153 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( 7890 HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( member in struct:IWineD3DDeviceVtbl 8364 #define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
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