Searched defs:DepthStencilFormat (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | directx.c | 271 D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) 277 iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); 282 wined3dformat_from_d3dformat(DepthStencilFormat)); 270 IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | directx.c | 304 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) 310 iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); 315 wined3dformat_from_d3dformat(DepthStencilFormat)); 303 IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) argument
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9core.h | 303 D3DFORMAT DepthStencilFormat; member in struct:_D3DXRTE_DESC 371 D3DFORMAT DepthStencilFormat; member in struct:_D3DXRTS_DESC
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx9core.h | 300 D3DFORMAT DepthStencilFormat; member in struct:_D3DXRTE_DESC 368 D3DFORMAT DepthStencilFormat; member in struct:_D3DXRTS_DESC
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 3226 WINED3DFORMAT DepthStencilFormat) { 3240 DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); 3249 ds_format_desc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info); 3273 WARN_(d3d_caps)("unsupported format pair: %s and %s\n", debug_d3dformat(RenderTargetFormat), debug_d3dformat(DepthStencilFormat)); 3488 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ 3223 IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) argument
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