/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | dd.h | 639 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); member in struct:dd_function_table
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glapitemp.h | 1523 KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) function 1525 DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); 5793 TABLE_ENTRY(DepthRange),
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