Searched refs:znear (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_matrix.h | 90 float znear, float zfar);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_viewport.c | 104 void STATE_APIENTRY crStateDepthRange(GLclampd znear, GLclampd zfar) argument 120 v->nearClip = znear;
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | matrix.c | 484 float znear, float zfar) 500 ortho.m22 = -2.0f / (zfar - znear); 505 ortho.m32= -(zfar + znear) / (zfar - znear); 481 crMatrixOrtho(CRmatrix *m, float left, float right, float bottom, float top, float znear, float zfar) argument
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 283 float znear = -d / (1.0f - c); local 284 float zfar = (c - 1.0f) * znear / (c + 1.0f); 285 float left = znear * (a - 1.0f) / x; 286 float right = 2.0f * znear / x + left; 287 float bottom = znear * (b - 1.0f) / y; 288 float top = 2.0f * znear / y + bottom; 289 crDebug("Frustum: left, right, bottom, top, near, far: %f, %f, %f, %f, %f, %f", left, right, bottom, top, znear, zfar);
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