Searched refs:zfar (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_matrix.h90 float znear, float zfar);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_viewport.c104 void STATE_APIENTRY crStateDepthRange(GLclampd znear, GLclampd zfar) argument
121 v->farClip = zfar;
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c484 float znear, float zfar)
500 ortho.m22 = -2.0f / (zfar - znear);
505 ortho.m32= -(zfar + znear) / (zfar - znear);
481 crMatrixOrtho(CRmatrix *m, float left, float right, float bottom, float top, float znear, float zfar) argument
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c284 float zfar = (c - 1.0f) * znear / (c + 1.0f); local
289 crDebug("Frustum: left, right, bottom, top, near, far: %f, %f, %f, %f, %f, %f", left, right, bottom, top, znear, zfar);

Completed in 129 milliseconds