Searched refs:write_mask_chars (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1017 static const char *write_mask_chars = "xyzw"; local 1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); 1021 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); 1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); 1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1017 static const char *write_mask_chars = "xyzw"; local 1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); 1021 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); 1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); 1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1168 static const char *write_mask_chars = "xyzw"; local 1171 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); 1172 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); 1173 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); 1174 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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