Searched refs:wined3dformat_from_d3dformat (Results 1 - 25 of 30) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddirectx.c177 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
197 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
245 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
246 wined3dformat_from_d3dformat(backbuffer_format), windowed);
275 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
276 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
293 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
310 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
311 wined3dformat_from_d3dformat(ds_forma
[all...]
H A Dtexture.c1334 desc.format = wined3dformat_from_d3dformat(format);
1384 desc.format = wined3dformat_from_d3dformat(format);
1433 desc.format = wined3dformat_from_d3dformat(format);
H A Dd3d9_private.h57 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
H A Dsurface.c443 hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddirectx.c174 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
197 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
233 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
234 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
276 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
277 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
296 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
314 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
315 wined3dformat_from_d3dformat(DepthStencilForma
[all...]
H A Dswapchain.c235 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
243 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
H A Dcubetexture.c418 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
423 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
H A Dsurface.c420 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
428 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
H A Dtexture.c415 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
421 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dvolumetexture.c451 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
456 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dindexbuffer.c279 buffer->format = wined3dformat_from_d3dformat(format);
H A Ddevice.c107 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) function
647 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
655 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
2315 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
3285 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3293 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3385 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(PP_BASE(&parameters[i])->BackBufferFormat);
3394 wined3dformat_from_d3dformat(PP_BASE(&parameters[i])->AutoDepthStencilFormat);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddirectx.c235 hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
236 wined3dformat_from_d3dformat(backbuffer_format), windowed);
265 hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
266 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
283 wined3dformat_from_d3dformat(format), windowed,
301 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
302 wined3dformat_from_d3dformat(ds_format));
H A Dd3d8_private.h307 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
H A Dsurface.c362 hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
H A Dtexture.c1205 desc.format = wined3dformat_from_d3dformat(format);
1245 desc.format = wined3dformat_from_d3dformat(format);
1284 desc.format = wined3dformat_from_d3dformat(format);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddirectx.c209 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
210 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
246 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
247 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
264 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
281 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
282 wined3dformat_from_d3dformat(DepthStencilFormat));
H A Dswapchain.c134 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
142 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
H A Dindexbuffer.c277 buffer->format = wined3dformat_from_d3dformat(format);
H A Dcubetexture.c370 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
H A Dsurface.c317 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
H A Dtexture.c368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dvolumetexture.c368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dd3d8_private.h553 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
H A Ddevice.c98 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) function
548 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
556 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
1738 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2745 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2752 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2821 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2829 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);

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