/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | directx.c | 177 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN); 197 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format), 245 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), 246 wined3dformat_from_d3dformat(backbuffer_format), windowed); 275 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), 276 usage, wined3d_rtype, wined3dformat_from_d3dformat(format)); 293 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels); 310 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), 311 wined3dformat_from_d3dformat(ds_forma [all...] |
H A D | texture.c | 1334 desc.format = wined3dformat_from_d3dformat(format); 1384 desc.format = wined3dformat_from_d3dformat(format); 1433 desc.format = wined3dformat_from_d3dformat(format);
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H A D | d3d9_private.h | 57 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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H A D | surface.c | 443 hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | directx.c | 174 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format)); 197 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format), 233 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), 234 wined3dformat_from_d3dformat(BackBufferFormat), Windowed); 276 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), 277 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); 296 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels); 314 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), 315 wined3dformat_from_d3dformat(DepthStencilForma [all...] |
H A D | swapchain.c | 235 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); 243 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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H A D | cubetexture.c | 418 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture, 423 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
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H A D | surface.c | 420 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format), 428 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
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H A D | texture.c | 415 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, 421 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | volumetexture.c | 451 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, 456 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | indexbuffer.c | 279 buffer->format = wined3dformat_from_d3dformat(format);
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H A D | device.c | 107 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) function 647 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); 655 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); 2315 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); 3285 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); 3293 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); 3385 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(PP_BASE(¶meters[i])->BackBufferFormat); 3394 wined3dformat_from_d3dformat(PP_BASE(¶meters[i])->AutoDepthStencilFormat);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | directx.c | 235 hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), 236 wined3dformat_from_d3dformat(backbuffer_format), windowed); 265 hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), 266 usage, wined3d_rtype, wined3dformat_from_d3dformat(format)); 283 wined3dformat_from_d3dformat(format), windowed, 301 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), 302 wined3dformat_from_d3dformat(ds_format));
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H A D | d3d8_private.h | 307 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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H A D | surface.c | 362 hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
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H A D | texture.c | 1205 desc.format = wined3dformat_from_d3dformat(format); 1245 desc.format = wined3dformat_from_d3dformat(format); 1284 desc.format = wined3dformat_from_d3dformat(format);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | directx.c | 209 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), 210 wined3dformat_from_d3dformat(BackBufferFormat), Windowed); 246 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), 247 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); 264 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); 281 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), 282 wined3dformat_from_d3dformat(DepthStencilFormat));
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H A D | swapchain.c | 134 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); 142 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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H A D | indexbuffer.c | 277 buffer->format = wined3dformat_from_d3dformat(format);
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H A D | cubetexture.c | 370 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
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H A D | surface.c | 317 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
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H A D | texture.c | 368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | volumetexture.c | 368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | d3d8_private.h | 553 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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H A D | device.c | 98 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) function 548 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); 556 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); 1738 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); 2745 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); 2752 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); 2821 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat); 2829 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
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