/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | texture.c | 81 wined3d_texture_incref(texture->wined3d_texture); 100 wined3d_texture_decref(texture->wined3d_texture); 134 resource = wined3d_texture_get_resource(texture->wined3d_texture); 152 resource = wined3d_texture_get_resource(texture->wined3d_texture); 168 resource = wined3d_texture_get_resource(texture->wined3d_texture); 183 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); 197 ret = wined3d_texture_get_priority(texture->wined3d_texture); 210 wined3d_texture_preload(texture->wined3d_texture); 229 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); 243 ret = wined3d_texture_get_lod(texture->wined3d_texture); [all...] |
H A D | d3d9_private.h | 266 struct wined3d_texture *wined3d_texture; member in struct:d3d9_texture
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H A D | device.c | 992 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0); 1278 src_impl->wined3d_texture, dst_impl->wined3d_texture); 1945 struct wined3d_texture *wined3d_texture = NULL; local 1954 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) 1956 texture_impl = wined3d_texture_get_parent(wined3d_texture); 1981 texture_impl ? texture_impl->wined3d_texture : NULL); 3606 struct wined3d_texture *texture; 3936 hr = wined3d_device_blt_voltex(device->wined3d_device, src->wined3d_texture, ds [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | texture.c | 79 wined3d_texture_incref(texture->wined3d_texture); 98 wined3d_texture_decref(texture->wined3d_texture); 132 resource = wined3d_texture_get_resource(texture->wined3d_texture); 150 resource = wined3d_texture_get_resource(texture->wined3d_texture); 166 resource = wined3d_texture_get_resource(texture->wined3d_texture); 181 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); 195 ret = wined3d_texture_get_priority(texture->wined3d_texture); 208 wined3d_texture_preload(texture->wined3d_texture); 227 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); 241 ret = wined3d_texture_get_lod(texture->wined3d_texture); [all...] |
H A D | d3d8_private.h | 258 struct wined3d_texture *wined3d_texture; member in struct:d3d8_texture
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H A D | device.c | 1072 src_impl->wined3d_texture, dst_impl->wined3d_texture); 1698 struct wined3d_texture *wined3d_texture; local 1707 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) 1709 texture_impl = wined3d_texture_get_parent(wined3d_texture); 1734 texture_impl ? texture_impl->wined3d_texture : NULL); 2946 struct wined3d_texture *texture;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 42 static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops, 120 static void wined3d_texture_unload(struct wined3d_texture *texture) 143 static void wined3d_texture_cleanup(struct wined3d_texture *texture) 171 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) 178 static HRESULT wined3d_texture_bind(struct wined3d_texture *texture, 339 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture, 502 ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture) 512 ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) 528 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture) 535 DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *textur [all...] |
H A D | volume.c | 44 struct wined3d_texture *container = volume->container; 86 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
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H A D | wined3d_private.h | 2139 HRESULT (*texture_bind)(struct wined3d_texture *texture, 2141 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb); 2151 struct wined3d_texture struct 2182 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource) 2184 return CONTAINING_RECORD(resource, struct wined3d_texture, resource); 2187 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture, 2194 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture, 2197 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN; 2202 struct wined3d_texture *container; 2217 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *containe [all...] |
H A D | device.c | 365 struct wined3d_texture *texture; 2292 struct wined3d_texture *texture = state->textures[0]; 3750 UINT stage, struct wined3d_texture *texture) 3753 struct wined3d_texture *prev; 3855 struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage) 4179 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture) 4300 struct wined3d_texture *texture; 5422 struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
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H A D | surface.c | 224 void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container) 452 struct wined3d_texture *texture = src_surface->container; 728 struct wined3d_texture *texture = surface->container; 4415 struct wined3d_texture *texture = surface->container; 4748 struct wined3d_texture *texture = surface->container; 7796 struct wined3d_texture *texture;
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H A D | shader.c | 2045 const struct wined3d_texture *texture; 2122 const struct wined3d_texture *texture = state->textures[i];
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H A D | stateblock.c | 484 struct wined3d_texture *texture;
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H A D | utils.c | 3191 const struct wined3d_texture *texture; 3441 void texture_activate_dimensions(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
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H A D | state.c | 3241 struct wined3d_texture *texture = state->textures[0]; 3621 const struct wined3d_texture *texture = state->textures[sampler]; 3682 struct wined3d_texture *texture = state->textures[sampler];
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H A D | arb_program_shader.c | 529 const struct wined3d_texture *tex = state->textures[i];
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H A D | glsl_shader.c | 751 const struct wined3d_texture *tex = state->textures[i];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1991 struct wined3d_texture; 2168 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage); 2247 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture); 2271 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); 2412 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture, 2416 struct wined3d_texture **texture 2423 UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture 2431 struct wined3d_texture **texture 2437 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *textur [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 307 const struct wined3d_texture *pTexture = (const struct wined3d_texture*)pDevice->stateBlock->state.textures[iStage];
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