Searched refs:wined3d_texture (Results 1 - 19 of 19) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dtexture.c81 wined3d_texture_incref(texture->wined3d_texture);
100 wined3d_texture_decref(texture->wined3d_texture);
134 resource = wined3d_texture_get_resource(texture->wined3d_texture);
152 resource = wined3d_texture_get_resource(texture->wined3d_texture);
168 resource = wined3d_texture_get_resource(texture->wined3d_texture);
183 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
197 ret = wined3d_texture_get_priority(texture->wined3d_texture);
210 wined3d_texture_preload(texture->wined3d_texture);
229 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
243 ret = wined3d_texture_get_lod(texture->wined3d_texture);
[all...]
H A Dd3d9_private.h266 struct wined3d_texture *wined3d_texture; member in struct:d3d9_texture
H A Ddevice.c992 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
1278 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1945 struct wined3d_texture *wined3d_texture = NULL; local
1954 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1956 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1981 texture_impl ? texture_impl->wined3d_texture : NULL);
3606 struct wined3d_texture *texture;
3936 hr = wined3d_device_blt_voltex(device->wined3d_device, src->wined3d_texture, ds
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dtexture.c79 wined3d_texture_incref(texture->wined3d_texture);
98 wined3d_texture_decref(texture->wined3d_texture);
132 resource = wined3d_texture_get_resource(texture->wined3d_texture);
150 resource = wined3d_texture_get_resource(texture->wined3d_texture);
166 resource = wined3d_texture_get_resource(texture->wined3d_texture);
181 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
195 ret = wined3d_texture_get_priority(texture->wined3d_texture);
208 wined3d_texture_preload(texture->wined3d_texture);
227 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
241 ret = wined3d_texture_get_lod(texture->wined3d_texture);
[all...]
H A Dd3d8_private.h258 struct wined3d_texture *wined3d_texture; member in struct:d3d8_texture
H A Ddevice.c1072 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1698 struct wined3d_texture *wined3d_texture; local
1707 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1709 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1734 texture_impl ? texture_impl->wined3d_texture : NULL);
2946 struct wined3d_texture *texture;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c42 static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
120 static void wined3d_texture_unload(struct wined3d_texture *texture)
143 static void wined3d_texture_cleanup(struct wined3d_texture *texture)
171 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty)
178 static HRESULT wined3d_texture_bind(struct wined3d_texture *texture,
339 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
502 ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture)
512 ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
528 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
535 DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *textur
[all...]
H A Dvolume.c44 struct wined3d_texture *container = volume->container;
86 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
H A Dwined3d_private.h2139 HRESULT (*texture_bind)(struct wined3d_texture *texture,
2141 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
2151 struct wined3d_texture struct
2182 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
2184 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
2187 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
2194 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
2197 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
2202 struct wined3d_texture *container;
2217 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *containe
[all...]
H A Ddevice.c365 struct wined3d_texture *texture;
2292 struct wined3d_texture *texture = state->textures[0];
3750 UINT stage, struct wined3d_texture *texture)
3753 struct wined3d_texture *prev;
3855 struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
4179 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
4300 struct wined3d_texture *texture;
5422 struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
H A Dsurface.c224 void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container)
452 struct wined3d_texture *texture = src_surface->container;
728 struct wined3d_texture *texture = surface->container;
4415 struct wined3d_texture *texture = surface->container;
4748 struct wined3d_texture *texture = surface->container;
7796 struct wined3d_texture *texture;
H A Dshader.c2045 const struct wined3d_texture *texture;
2122 const struct wined3d_texture *texture = state->textures[i];
H A Dstateblock.c484 struct wined3d_texture *texture;
H A Dutils.c3191 const struct wined3d_texture *texture;
3441 void texture_activate_dimensions(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
H A Dstate.c3241 struct wined3d_texture *texture = state->textures[0];
3621 const struct wined3d_texture *texture = state->textures[sampler];
3682 struct wined3d_texture *texture = state->textures[sampler];
H A Darb_program_shader.c529 const struct wined3d_texture *tex = state->textures[i];
H A Dglsl_shader.c751 const struct wined3d_texture *tex = state->textures[i];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1991 struct wined3d_texture;
2168 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2247 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2271 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2412 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2416 struct wined3d_texture **texture
2423 UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture
2431 struct wined3d_texture **texture
2437 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *textur
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c307 const struct wined3d_texture *pTexture = (const struct wined3d_texture*)pDevice->stateBlock->state.textures[iStage];

Completed in 2160 milliseconds