Searched refs:wined3d_surface (Results 1 - 23 of 23) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dsurface.c81 wined3d_surface_incref(surface->wined3d_surface);
109 wined3d_surface_decref(surface->wined3d_surface);
162 resource = wined3d_surface_get_resource(surface->wined3d_surface);
180 resource = wined3d_surface_get_resource(surface->wined3d_surface);
196 resource = wined3d_surface_get_resource(surface->wined3d_surface);
211 ret = wined3d_surface_set_priority(surface->wined3d_surface, priority);
225 ret = wined3d_surface_get_priority(surface->wined3d_surface);
238 wined3d_surface_preload(surface->wined3d_surface);
275 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
302 hr = wined3d_surface_map(surface->wined3d_surface,
[all...]
H A Dswapchain.c150 hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
160 struct wined3d_surface *wined3d_surface = NULL; local
168 if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
171 surface_impl = wined3d_surface_get_parent(wined3d_surface);
388 hr = wined3d_swapchain_present_rt(swapchain->wined3d_swapchain, rt->wined3d_surface);
H A Ddevice.c516 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
708 struct wined3d_surface *wined3d_surface = NULL; local
717 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
718 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
720 surface_impl = wined3d_surface_get_parent(wined3d_surface);
994 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle, 0);
1257 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
1258 dst->wined3d_surface, dst_point);
1294 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_imp
1480 struct wined3d_surface *wined3d_surface; local
1529 struct wined3d_surface *wined3d_surface; local
[all...]
H A Dd3d9_private.h219 struct wined3d_surface *wined3d_surface; member in struct:d3d9_surface
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dsurface.c83 wined3d_surface_incref(surface->wined3d_surface);
116 wined3d_surface_decref(surface->wined3d_surface);
169 resource = wined3d_surface_get_resource(surface->wined3d_surface);
187 resource = wined3d_surface_get_resource(surface->wined3d_surface);
203 resource = wined3d_surface_get_resource(surface->wined3d_surface);
236 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
282 hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags);
307 hr = wined3d_surface_unmap(surface->wined3d_surface);
364 flags, surface, &d3d8_surface_wined3d_parent_ops, &surface->wined3d_surface);
H A Dswapchain.c120 struct wined3d_surface *wined3d_surface = NULL; local
128 if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
131 surface_impl = wined3d_surface_get_parent(wined3d_surface);
H A Ddevice.c525 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
678 struct wined3d_surface *wined3d_surface = NULL; local
687 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
688 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
690 surface_impl = wined3d_surface_get_parent(wined3d_surface);
974 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
986 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1007 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
1020 wined3d_surface_blt(dst->wined3d_surface,
1160 struct wined3d_surface *wined3d_surface; local
1191 struct wined3d_surface *wined3d_surface; local
[all...]
H A Dd3d8_private.h213 struct wined3d_surface *wined3d_surface; member in struct:d3d8_surface
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1890 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1896 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1905 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1911 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1918 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1934 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1940 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1989 struct wined3d_surface;
2005 const struct wined3d_resource_desc *desc, struct wined3d_surface **surface);
2008 struct wined3d_surface **surfac
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c50 void surface_shrc_lock_surf(struct wined3d_surface *surf)
55 void surface_shrc_unlock_surf(struct wined3d_surface *surf)
65 void surface_shrc_lock(struct wined3d_surface *surf)
73 void surface_shrc_unlock(struct wined3d_surface *surf)
81 static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
82 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
84 static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
85 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx,
88 static void surface_cleanup(struct wined3d_surface *surface)
90 struct wined3d_surface *overla
[all...]
H A Dwined3d_private.h1130 struct wined3d_surface *current_rt;
1196 struct wined3d_surface **blit_targets;
1220 struct wined3d_surface **render_targets;
1221 struct wined3d_surface *depth_stencil;
1315 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface);
1320 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
1323 struct wined3d_surface *surface, const RECT *rect, float depth);
1337 struct wined3d_surface *src_surface, const RECT *src_rect,
1338 struct wined3d_surface *dst_surface, const RECT *dst_rect) DECLSPEC_HIDDEN;
1341 struct wined3d_surface *targe
2253 struct wined3d_surface struct
[all...]
H A Dcontext.c135 GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location)
217 GLenum fbo_target, DWORD idx, struct wined3d_surface *surface, DWORD location)
280 const struct wined3d_surface *attachment;
321 static inline DWORD context_generate_rt_mask_from_surface(const struct wined3d_surface *target)
327 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location)
348 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil,
379 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stenci
[all...]
H A Dswapchain.c40 static VOID swapchain_cleanup_rt_refs(struct wined3d_swapchain *swapchain, struct wined3d_surface * rt, int iBb)
62 struct wined3d_surface *new_rt;
312 struct wined3d_surface *dst_surface)
314 struct wined3d_surface *src_surface;
335 struct wined3d_surface * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
457 struct wined3d_surface *backbuffer = swapchain->back_buffers[0];
589 struct wined3d_surface *back_buffer = swapchain->back_buffers[0];
611 struct wined3d_surface cursor;
653 struct wined3d_surface *src_surface = swapchain->device->logo_surface;
798 struct wined3d_surface *fron
[all...]
H A Ddevice.c471 struct wined3d_context *context, struct wined3d_surface *depth_stencil)
486 static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
503 static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context,
562 struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL;
583 struct wined3d_surface *rt = fb->render_targets[i];
659 struct wined3d_surface *rt = fb->render_targets[i];
1322 struct wined3d_surface *surface;
2293 struct wined3d_surface *depth_stencil, *surface;
3872 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer)
4031 struct wined3d_surface *d
[all...]
H A Dtexture.c689 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]);
795 struct wined3d_surface *surface = surface_from_resource(sub_resource);
818 struct wined3d_surface *surface = surface_from_resource(sub_resource);
950 struct wined3d_surface *surface;
1007 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[idx]);
1047 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[idx]);
1241 struct wined3d_surface *surface;
1289 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]);
1333 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]);
H A Dpalette.c149 struct wined3d_surface *surface = surface_from_resource(resource);
H A Ddrawprim.c640 struct wined3d_surface *target = device->fb.render_targets[i];
671 struct wined3d_surface *ds = device->fb.depth_stencil;
716 struct wined3d_surface *ds = device->fb.depth_stencil;
H A Darb_program_shader.c7109 static void upload_palette(const struct wined3d_surface *surface, struct wined3d_context *context)
7305 static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
7458 struct wined3d_surface *src_surface, const RECT *src_rect_in,
7459 struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
7513 static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
7522 struct wined3d_surface *surface, const RECT *rect, float depth)
H A Dutils.c2978 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, const struct wined3d_color *color)
3181 const struct wined3d_surface *rt = state->fb->render_targets[0];
3282 struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
H A Dstate.c397 const struct wined3d_surface *target = state->fb->render_targets[0];
555 struct wined3d_surface *surface = surface_from_resource(state->textures[0]->sub_resources[0]);
1795 const struct wined3d_surface *depth = state->fb->depth_stencil;
3246 struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
4738 const struct wined3d_surface *target = state->fb->render_targets[0];
4918 const struct wined3d_surface *target = state->fb->render_targets[0];
4986 const struct wined3d_surface *rt = state->fb->render_targets[0];
H A Dstateblock.c1179 struct wined3d_surface *backbuffer;
H A Dshader.c2051 const struct wined3d_surface *rt = state->fb->render_targets[0];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c343 struct wined3d_surface *surface = (struct wined3d_surface *)pTexture->sub_resources[iLevel];

Completed in 373 milliseconds