/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | surface.c | 81 wined3d_surface_incref(surface->wined3d_surface); 109 wined3d_surface_decref(surface->wined3d_surface); 162 resource = wined3d_surface_get_resource(surface->wined3d_surface); 180 resource = wined3d_surface_get_resource(surface->wined3d_surface); 196 resource = wined3d_surface_get_resource(surface->wined3d_surface); 211 ret = wined3d_surface_set_priority(surface->wined3d_surface, priority); 225 ret = wined3d_surface_get_priority(surface->wined3d_surface); 238 wined3d_surface_preload(surface->wined3d_surface); 275 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); 302 hr = wined3d_surface_map(surface->wined3d_surface, [all...] |
H A D | swapchain.c | 150 hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface); 160 struct wined3d_surface *wined3d_surface = NULL; local 168 if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, 171 surface_impl = wined3d_surface_get_parent(wined3d_surface); 388 hr = wined3d_swapchain_present_rt(swapchain->wined3d_swapchain, rt->wined3d_surface);
|
H A D | device.c | 516 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface); 708 struct wined3d_surface *wined3d_surface = NULL; local 717 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface); 718 if (SUCCEEDED(hr) && wined3d_surface && backbuffer) 720 surface_impl = wined3d_surface_get_parent(wined3d_surface); 994 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle, 0); 1257 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect, 1258 dst->wined3d_surface, dst_point); 1294 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_imp 1480 struct wined3d_surface *wined3d_surface; local 1529 struct wined3d_surface *wined3d_surface; local [all...] |
H A D | d3d9_private.h | 219 struct wined3d_surface *wined3d_surface; member in struct:d3d9_surface
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | surface.c | 83 wined3d_surface_incref(surface->wined3d_surface); 116 wined3d_surface_decref(surface->wined3d_surface); 169 resource = wined3d_surface_get_resource(surface->wined3d_surface); 187 resource = wined3d_surface_get_resource(surface->wined3d_surface); 203 resource = wined3d_surface_get_resource(surface->wined3d_surface); 236 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); 282 hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags); 307 hr = wined3d_surface_unmap(surface->wined3d_surface); 364 flags, surface, &d3d8_surface_wined3d_parent_ops, &surface->wined3d_surface);
|
H A D | swapchain.c | 120 struct wined3d_surface *wined3d_surface = NULL; local 128 if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, 131 surface_impl = wined3d_surface_get_parent(wined3d_surface);
|
H A D | device.c | 525 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface); 678 struct wined3d_surface *wined3d_surface = NULL; local 687 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface); 688 if (SUCCEEDED(hr) && wined3d_surface && backbuffer) 690 surface_impl = wined3d_surface_get_parent(wined3d_surface); 974 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface); 986 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface); 1007 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height, 1020 wined3d_surface_blt(dst->wined3d_surface, 1160 struct wined3d_surface *wined3d_surface; local 1191 struct wined3d_surface *wined3d_surface; local [all...] |
H A D | d3d8_private.h | 213 struct wined3d_surface *wined3d_surface; member in struct:d3d8_surface
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1890 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ 1896 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */ 1905 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ 1911 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ 1918 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */ 1934 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ 1940 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ 1989 struct wined3d_surface; 2005 const struct wined3d_resource_desc *desc, struct wined3d_surface **surface); 2008 struct wined3d_surface **surfac [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | surface.c | 50 void surface_shrc_lock_surf(struct wined3d_surface *surf) 55 void surface_shrc_unlock_surf(struct wined3d_surface *surf) 65 void surface_shrc_lock(struct wined3d_surface *surf) 73 void surface_shrc_unlock(struct wined3d_surface *surf) 81 static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect, 82 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, 84 static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect, 85 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, 88 static void surface_cleanup(struct wined3d_surface *surface) 90 struct wined3d_surface *overla [all...] |
H A D | wined3d_private.h | 1130 struct wined3d_surface *current_rt; 1196 struct wined3d_surface **blit_targets; 1220 struct wined3d_surface **render_targets; 1221 struct wined3d_surface *depth_stencil; 1315 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface); 1320 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface, 1323 struct wined3d_surface *surface, const RECT *rect, float depth); 1337 struct wined3d_surface *src_surface, const RECT *src_rect, 1338 struct wined3d_surface *dst_surface, const RECT *dst_rect) DECLSPEC_HIDDEN; 1341 struct wined3d_surface *targe 2253 struct wined3d_surface struct [all...] |
H A D | context.c | 135 GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location) 217 GLenum fbo_target, DWORD idx, struct wined3d_surface *surface, DWORD location) 280 const struct wined3d_surface *attachment; 321 static inline DWORD context_generate_rt_mask_from_surface(const struct wined3d_surface *target) 327 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, DWORD location) 348 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stencil, 379 struct wined3d_surface **render_targets, struct wined3d_surface *depth_stenci [all...] |
H A D | swapchain.c | 40 static VOID swapchain_cleanup_rt_refs(struct wined3d_swapchain *swapchain, struct wined3d_surface * rt, int iBb) 62 struct wined3d_surface *new_rt; 312 struct wined3d_surface *dst_surface) 314 struct wined3d_surface *src_surface; 335 struct wined3d_surface * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain, 457 struct wined3d_surface *backbuffer = swapchain->back_buffers[0]; 589 struct wined3d_surface *back_buffer = swapchain->back_buffers[0]; 611 struct wined3d_surface cursor; 653 struct wined3d_surface *src_surface = swapchain->device->logo_surface; 798 struct wined3d_surface *fron [all...] |
H A D | device.c | 471 struct wined3d_context *context, struct wined3d_surface *depth_stencil) 486 static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect) 503 static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context, 562 struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL; 583 struct wined3d_surface *rt = fb->render_targets[i]; 659 struct wined3d_surface *rt = fb->render_targets[i]; 1322 struct wined3d_surface *surface; 2293 struct wined3d_surface *depth_stencil, *surface; 3872 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer) 4031 struct wined3d_surface *d [all...] |
H A D | texture.c | 689 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]); 795 struct wined3d_surface *surface = surface_from_resource(sub_resource); 818 struct wined3d_surface *surface = surface_from_resource(sub_resource); 950 struct wined3d_surface *surface; 1007 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[idx]); 1047 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[idx]); 1241 struct wined3d_surface *surface; 1289 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]); 1333 struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]);
|
H A D | palette.c | 149 struct wined3d_surface *surface = surface_from_resource(resource);
|
H A D | drawprim.c | 640 struct wined3d_surface *target = device->fb.render_targets[i]; 671 struct wined3d_surface *ds = device->fb.depth_stencil; 716 struct wined3d_surface *ds = device->fb.depth_stencil;
|
H A D | arb_program_shader.c | 7109 static void upload_palette(const struct wined3d_surface *surface, struct wined3d_context *context) 7305 static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface) 7458 struct wined3d_surface *src_surface, const RECT *src_rect_in, 7459 struct wined3d_surface *dst_surface, const RECT *dst_rect_in) 7513 static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface, 7522 struct wined3d_surface *surface, const RECT *rect, float depth)
|
H A D | utils.c | 2978 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, const struct wined3d_color *color) 3181 const struct wined3d_surface *rt = state->fb->render_targets[0]; 3282 struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
|
H A D | state.c | 397 const struct wined3d_surface *target = state->fb->render_targets[0]; 555 struct wined3d_surface *surface = surface_from_resource(state->textures[0]->sub_resources[0]); 1795 const struct wined3d_surface *depth = state->fb->depth_stencil; 3246 struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]); 4738 const struct wined3d_surface *target = state->fb->render_targets[0]; 4918 const struct wined3d_surface *target = state->fb->render_targets[0]; 4986 const struct wined3d_surface *rt = state->fb->render_targets[0];
|
H A D | stateblock.c | 1179 struct wined3d_surface *backbuffer;
|
H A D | shader.c | 2051 const struct wined3d_surface *rt = state->fb->render_targets[0];
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 343 struct wined3d_surface *surface = (struct wined3d_surface *)pTexture->sub_resources[iLevel];
|