Searched refs:wined3d_sm4_data (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 99 struct wined3d_sm4_data struct 199 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) 233 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv)); 252 struct wined3d_sm4_data *priv = data; 314 struct wined3d_sm4_data *priv = data; 379 struct wined3d_sm4_data *priv = data; 426 struct wined3d_sm4_data *priv = data;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 99 struct wined3d_sm4_data struct 199 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) 233 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv)); 252 struct wined3d_sm4_data *priv = data; 314 struct wined3d_sm4_data *priv = data; 379 struct wined3d_sm4_data *priv = data; 426 struct wined3d_sm4_data *priv = data;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm4.c | 181 struct wined3d_sm4_data struct 322 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, 351 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) 405 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv)); 422 struct wined3d_sm4_data *priv = data; 432 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv) 456 struct wined3d_sm4_data *priv = data; 490 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, 518 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, 625 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *pri [all...] |
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