Searched refs:wined3d_shader_frontend (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 430 const struct wined3d_shader_frontend sm4_shader_frontend =
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H A D | shader.c | 195 static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) 446 static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe, 1100 const struct wined3d_shader_frontend *fe = shader->baseShader.frontend; 1206 static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) 1505 const struct wined3d_shader_frontend *fe;
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H A D | shader_sm1.c | 685 const struct wined3d_shader_frontend sm1_shader_frontend =
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H A D | wined3d_private.h | 668 struct wined3d_shader_frontend struct 683 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; 684 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; 3126 const struct wined3d_shader_frontend *frontend;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 430 const struct wined3d_shader_frontend sm4_shader_frontend =
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H A D | shader.c | 195 static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) 446 static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe, 1100 const struct wined3d_shader_frontend *fe = shader->baseShader.frontend; 1204 static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) 1503 const struct wined3d_shader_frontend *fe;
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H A D | shader_sm1.c | 681 const struct wined3d_shader_frontend sm1_shader_frontend =
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H A D | wined3d_private.h | 657 struct wined3d_shader_frontend struct 672 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; 673 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; 3091 const struct wined3d_shader_frontend *frontend;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 237 static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) 502 static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe, 1250 const struct wined3d_shader_frontend *fe = shader->frontend; 1362 static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) 1655 const struct wined3d_shader_frontend *fe;
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H A D | shader_sm4.c | 808 const struct wined3d_shader_frontend sm4_shader_frontend =
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H A D | shader_sm1.c | 774 const struct wined3d_shader_frontend sm1_shader_frontend =
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H A D | wined3d_private.h | 728 struct wined3d_shader_frontend struct 737 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; 738 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; 2909 const struct wined3d_shader_frontend *frontend;
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