Searched refs:wined3d_shader (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c45 if (shader->wined3d_shader)
48 wined3d_shader_decref(shader->wined3d_shader);
127 shader, &d3d8_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 1);
136 load_local_constants(declaration, shader->wined3d_shader);
152 wined3d_shader_decref(shader->wined3d_shader);
170 &d3d8_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 1);
H A Dd3d8_private.h287 struct wined3d_shader *wined3d_shader; member in struct:d3d8_vertex_shader
299 struct wined3d_shader *wined3d_shader; member in struct:d3d8_pixel_shader
308 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
H A Dvertexdeclaration.c166 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader)
H A Ddevice.c2299 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2346 if (shader_impl->wined3d_shader
2347 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2460 if (!shader_impl->wined3d_shader)
2467 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2600 wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2609 struct wined3d_shader *object;
2650 if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2711 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dshader.c68 wined3d_shader_incref(shader->wined3d_shader);
87 wined3d_shader_decref(shader->wined3d_shader);
119 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
155 shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
212 wined3d_shader_incref(shader->wined3d_shader);
231 wined3d_shader_decref(shader->wined3d_shader);
263 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
299 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
H A Dd3d9_private.h324 struct wined3d_shader *wined3d_shader; member in struct:d3d9_vertexshader
339 struct wined3d_shader *wined3d_shader; member in struct:d3d9_pixelshader
H A Ddevice.c2715 shader_obj ? shader_obj->wined3d_shader : NULL);
2725 struct wined3d_shader *wined3d_shader; local
2730 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2732 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3014 shader_obj ? shader_obj->wined3d_shader : NULL);
3024 struct wined3d_shader *wined3d_shader; local
3031 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3033 shader_impl = wined3d_shader_get_parent(wined3d_shader);
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c46 static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader);
343 static void shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
393 static void shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps,
502 static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe,
1246 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
1503 static void shader_cleanup(struct wined3d_shader *shader)
1534 static void shader_none_destroy(struct wined3d_shader *shader) {}
1650 static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code,
1733 ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader)
1743 ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shade
[all...]
H A Dwined3d_private.h648 const struct wined3d_shader *shader;
849 void (*shader_destroy)(struct wined3d_shader *shader);
2523 struct wined3d_shader *vertex_shader;
2530 struct wined3d_shader *geometry_shader;
2534 struct wined3d_shader *pixel_shader;
2875 BOOL vshader_get_input(const struct wined3d_shader *shader,
2902 struct wined3d_shader struct
2948 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
2950 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2953 const struct wined3d_shader *shade
[all...]
H A Darb_program_shader.c394 static unsigned int shader_arb_load_constantsF(const struct wined3d_shader *shader,
672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader;
706 struct wined3d_shader *vshader = state->vertex_shader;
717 struct wined3d_shader *pshader = state->pixel_shader;
775 static void shader_generate_arb_declarations(const struct wined3d_shader *shader,
1011 const struct wined3d_shader *shader = ins->ctx->shader;
1395 const struct wined3d_shader *shader;
1793 const struct wined3d_shader *shader = ins->ctx->shader;
3282 const struct wined3d_shader *shader = ins->ctx->shader;
3489 static const DWORD *find_loop_control_values(const struct wined3d_shader *shade
[all...]
H A Dglsl_shader.c615 static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
643 static void shader_glsl_load_constantsI(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
680 static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
800 const struct wined3d_shader *vshader = state->vertex_shader;
822 const struct wined3d_shader *pshader = state->pixel_shader;
994 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
1441 const struct wined3d_shader *shader = ins->ctx->shader;
3304 const struct wined3d_shader *shader = ins->ctx->shader;
3397 const struct wined3d_shader *shader = ins->ctx->shader;
4164 static void shader_glsl_input_pack(const struct wined3d_shader *shade
[all...]
H A Ddevice.c2467 void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
2469 struct wined3d_shader *prev = device->updateStateBlock->state.vertex_shader;
2496 struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
2938 void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
2940 struct wined3d_shader *prev = device->updateStateBlock->state.pixel_shader;
2967 struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
3199 void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
3201 struct wined3d_shader *prev = device->updateStateBlock->state.geometry_shader;
3218 struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device)
3588 struct wined3d_shader *v
[all...]
H A Dstateblock.c486 struct wined3d_shader *shader;
H A Dcontext.c2681 struct wined3d_shader *ps = state->pixel_shader;
H A Dstate.c3611 const struct wined3d_shader *ps = state->pixel_shader;
3775 const struct wined3d_shader *ps = state->pixel_shader;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1987 struct wined3d_shader;
2128 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2138 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2174 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2212 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2223 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2254 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2317 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2320 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2323 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shade
[all...]

Completed in 246 milliseconds