Searched refs:wine_tsx11_lock_ptr (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c115 void (* CDECL wine_tsx11_lock_ptr)(void) = wined3d_do_nothing; variable
H A Dwined3d_private.h791 extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
798 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
801 #define ENTER_GL() wine_tsx11_lock_ptr()
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_main.c60 void (*CDECL wine_tsx11_lock_ptr)(void) = NULL; variable
217 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
222 wine_tsx11_lock_ptr = wined3d_do_nothing;
H A Dwined3d_private.h780 extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
787 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
790 #define ENTER_GL() wine_tsx11_lock_ptr()

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